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Good Apple: Leading the Charge in Loot Box Transparency

If you saw our previous weekly podcast segment taking Apple to task for slowing down older phones, you’ll understand why we say it’s only fair to heap praise on them for their recent iOS developer policy updates, first heard through Polygon. In short, the verbiage in the official guidelines is as follows:

Apps offering “loot boxes” or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase.

For more on the loot box fiasco and the possibility of government intervention, check out this week’s #GameDev Breakdown podcast. If you enjoy the show you can subscribe on iTunes or SoundCloud, new audio shows every monday, video shows drop Fridays on our new YouTube channel.

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By Todd Mitchell

Todd Mitchell is an independent game developer and freelance journalist. He is the founder of CodeWritePlay where he produces and hosts the GameDev Breakdown and GameDev Breakdown Radio podcasts. Follow him @Mechatodzilla.

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