Following their exhibits at Virtual Indie Games Expo 2020, creators behind GunDrill and the TeamJumpers games discuss indie life, platform release strategies, navigating game engine options, dealing with negativity, and more.
EA has scooped up Codemasters at great cost. Germany is investigating Facebook over potentially anticompetitive practices in handling the Quest 2. Players are seeking–and receiving–refunds for Cyberpunk 2077, and it only gets weirder from here.
In continuing our console development basics series, we look at what it takes to develop an indie game for Nintendo’s latest game console, the Switch. If you like more options, we’ll look at a way you can make a limited Switch game with no permission from Nintendo whatsoever. Finally, we’ll take a look at the most manageable option for going old school with your own NES project.
Lego and Unity have teamed up to offer an educational experience set in the Lego universe, but is there more than meets the eye? We’ll discuss who the new Lego microgame project is for, what you can accomplish with it, and speculate wildly about what’s next.
A major industry publisher has finally been burned in the global crackdown on loot crates. It could have been easily avoided.
Going for a drive this weekend? Have some project work ahead of you? Tune in for premium background noise in the new GameDev Breakdown Radio show, exclusive to Spotify!
Do you really have time to support your own video game? If you’re an indie game developer, the answer is probably no, but app and game stores expect you to provide this service for your customers. In this episode of GameDev Breakdown, we’ll take a look at some strategies you can leverage to make this part of life a little easier.
When we last checked in with Matt Hill, he was growing a thriving community around his Mixer channel and optimistic about the future. Then Microsoft killed Mixer.