Microsoft Cloud Developer Advocates Jessica Deen and Abel Wang

Jessica Deen and Abel Wang stop by at #GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development.

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Edward Thomson and Kayla Ngan of Microsoft Visual Studio Team Services

We discuss leveraging some of Microsoft’s most powerful planning and development tools for game development with version control experts Edward Thomson and Kayla Ngan, live at #GDC18.

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Next Games Co-Founder and CTO, Kalle Hiitola

Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No Man’s Land. Kalle tells us what makes it run under the hood, and gives us the highlights of his upcoming GDC presentation on massively scaling mobile games with Microsoft Azure.

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PlayFab CEO, James Gwertzman

Our first #GDC18 guest is PlayFab’s co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the potential of PlayFab as a complete backend platform for live games, and its recent addition to the Microsoft family.

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Halfpology

Reunited at last, Todd spills the beans on a huge freelance project, an awkward problem emerges ahead of GDC, and John formally apologizes for his previous PUBG commentary over Chopin’s Prelude in E Minor.

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Publishers: Friend or Foe?

Todd shares big news for the show before tackling a great listener question about indies working with publishers, career tips small and large, and takes a look at the great movie game jam that just came to a close.

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#GameDev Breakdown – Think Like an Entrepreneur

In this week’s video show, we discuss how to incorporate business wisdom from outside the industry into your game development process, from evaluating ideas to developing your concept and creating a business strategy.

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Promoting Your Game

The #GameDev Breakdown podcast is back! In this episode, we share strategies and vital steps you need to take to promote your projects without looking and sounding like a jackwagon. Topics include what to have on your website, creating a press kit, writing a press release, how to approach paid advertisements, and social media practices for Facebook, Twitter, and even Instagram.

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Gaming’s Darkest Hour

Heinous acts by three strangers leave a fourth man dead in the most bizarre and tragic swatting incident to date. We discuss the information available as of recording, as well as the World Health Organization’s likelihood of classifying gaming as a potential addiction disorder.

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#GameDev Breakdown podcast – Looty Christmas

In our inaugural holiday show: Apple admits they’re slowing down your phone, they also led the charge in requiring transparency in the loot box process. StoryBundle has great books for gamers and devs on Christmas break, Steam has probably already pried your wallet open for the Winter Sale, and we try our hand at designing some questionable Christmas games on the fly. 

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