Todd shares big news for the show before tackling a great listener question about indies working with publishers, career tips small and large, and takes a look at the great movie game jam that just came to a close.
#GameDev Breakdown – Think Like an Entrepreneur
In this week’s video show, we discuss how to incorporate business wisdom from outside the industry into your game development process, from evaluating ideas to developing your concept and creating a business strategy.
Promoting Your Game
The #GameDev Breakdown podcast is back! In this episode, we share strategies and vital steps you need to take to promote your projects without looking and sounding like a jackwagon. Topics include what to have on your website, creating a press kit, writing a press release, how to approach paid advertisements, and social media practices for Facebook, Twitter, and even Instagram.
Gaming’s Darkest Hour
Heinous acts by three strangers leave a fourth man dead in the most bizarre and tragic swatting incident to date. We discuss the information available as of recording, as well as the World Health Organization’s likelihood of classifying gaming as a potential addiction disorder.
#GameDev Breakdown podcast – Looty Christmas
In our inaugural holiday show: Apple admits they’re slowing down your phone, they also led the charge in requiring transparency in the loot box process. StoryBundle has great books for gamers and devs on Christmas break, Steam has probably already pried your wallet open for the Winter Sale, and we try our hand at designing some questionable Christmas games on the fly.
The guys convene for a very special Christmas cast to discuss very good and very bad developments from Apple, best entertainment deals for gamers and devs over the holiday break, and we try our hand at designing a couple of Christmas games on the fly. Happy holidays!
Todd went on vacation and kinda got stabbed upon returning home, a listener shares some less-than-constructive criticism, and we go in depth on smart planning during game design as well as the dangers of getting too weird with it.
Cast your cares away and join us on a wilderness getaway in the form of a show recorded inside a massively multiplayer online first-person fishing game. Yes, really.
Confidence and Cash in Indie Games
John praises Brawlhalla at length, Todd crowns a diet soda for champions, and we take a look at epic successes and failures in some of the most popular business models for indie studios and their games.
Bit Shifter Developer Paul Dana
We caught up with Paul Dana of Plastic Games to talk history, philosophy, technology, and of course, to find out the status of his longtime indie labor of love, Bit Shifter.
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