Game Development Game Industry Live Events Podcast

GDC Showcase Check-In

Welcome to GDC Showcase week! This is your first podcast check-in from the event. Hear about the sessions so far, including great chats with the legendary Warren Spector and Sucker Punch Productions co-founder Brian Fleming, then get tips for the event and what to keep an eye on for the rest of the week!

Game Development Game Industry Live Events

Warren Spector on Conspiracy Theories: “I’m Not Sure I’d Make Deus Ex Today”

GDC Showcase is upon us! A combination of live events and pre-recorded presentations with live speaker chats is underway from the 15th through 19th, and the week kicked off with a somber moment from Warren Spector.

Business Game Industry Podcast

GDC You Later

GDC 2020 is postponed as COVID-19 becomes a real concern in the US. Several organizations have stepped up to support indies impacted by the change. Here’s the scoop on what’s happening and how you can get involved.

Business Game Development Game Industry Games Humor Podcast

The Old and New Testaments of Game Development

Update: We’ve had a slow start on giveaway entries, so we’re opening it up to everyone!

Man, we’ve had some great guests lately, and you won’t believe some of the folks we’re going to be talking to in the coming months! With all this action, it was nice to get back on Skype with John for a night, check in, talk a little news, and hang out. We’re also dialing in some new recording equipment in the studio, and although my mic was a little hot for this one, the overall show quality is moving steadily in a positive direction.

If you haven’t checked out the GDC State of the Game Industry survey results for the year, we’ve got you covered. It’s made up of some surprising insights, as well as others that were more interesting in their presentation. If you want to follow along as we discuss the report, you can register to download it for free at

I’m also telling the tale of the rarest, most mysterious piece of gaming memorabilia I’ve come across in my life. It was a blast getting to the bottom of this thing, and I think the story is pretty good. I’m including one of the official photos here, and you can expect a more in-depth write-up with photos of my scope here on the site soon.

Finally, we’re doing our first podcast giveaway, thanks to bestselling author, Morgan Ramsay! Morgan has very generously signed and mailed us a copy of his recent book, Online Game Pioneers at Work, and we’re passing it on to a listener! We’re not explicitly mentioning this on Twitter because we want a real show listener to get it! For a chance to win, simply retweet one of the tweets linking to this week’s show (It will either come from @CodeWritePlay or @Mechatodzilla), then reply to the original tweet telling us which founder you’re most excited to read about. Here’s a list of the great interviews in the book for your convenience!

Pioneers featured in Online Game Pioneers at Work:

  • David Perry, Gaikai
  • Doug Whatley, BreakAway Games
  • Victor Kislyi, Wargaming
  • Gaute Godager, Funcom
  • Jason Kapalka, PopCap Games
  • Ray Muzyka, BioWare
  • Raph Koster, Metaplace
  • Riccardo Zacconi, King
  • Emily Greer, Kongregate
  • Ian Bogost, Persuasive Games
  • Richard Garriott, Origin Systems
  • Ilkka Paananen, Supercell
  • John Romero, Id Software
  • Greg Zeschuk, BioWare
  • Reynir Harðarson, CCP Games
  • Neil Young, Ngmoco:)

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Wrapping Up GDC with Microsoft Gaming Cloud GM, Kevin Gammill

Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch of the Xbox One X, the state and future of game development using cloud technology, and what game devs stand to gain from embracing cloud-based tech.

Business Code Design Game Development Game Industry Live Events Podcast Productivity

Rogan Ferguson and Dmitry Lyalin of Microsoft Visual Studio Team Services

We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development’s interesting part in Microsoft’s direction for VSTS and its cloud development product family, the group’s focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit.

Business Code Design Game Development Game Industry Live Events Podcast Productivity

Microsoft Cloud Developer Advocates Jessica Deen and Abel Wang

Jessica Deen and Abel Wang stop by at #GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development.

Business Code Design Game Development Game Industry Games Live Events Podcast Productivity

Edward Thomson and Kayla Ngan of Microsoft Visual Studio Team Services

We discuss leveraging some of Microsoft’s most powerful planning and development tools for game development with version control experts Edward Thomson and Kayla Ngan, live at #GDC18.

Business Code Design Game Development Game Industry Games Live Events Podcast

Next Games Co-Founder and CTO, Kalle Hiitola

Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No Man’s Land. Kalle tells us what makes it run under the hood, and gives us the highlights of his upcoming GDC presentation on massively scaling mobile games with Microsoft Azure.

Game Development Game Industry Games Podcast

GDCsons Greetings!

We kick off GDC week and tease days’ worth of awesome upcoming content, John has great questions about the nature of mobile gaming and cross-platform play, and Todd gets philosophical about the evolution of the internet.