In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener’s request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine.
If you enjoy the show, you can subscribe to our videos on our shiny new YouTube channel. If you’d like to get the audio show on your device automatically, be sure to subscribe to the #GameDev Breakdown podcast on SoundCloud, iTunes, or Google Play! We love your feedback!
Todd Mitchell is a US Midwest-based comedy writer and game developer with bylines at Weekly Humorist, Fanbyte, Slackjaw, End of the Bench Sports, and more. He’s the author of Inside Video Game Creation, the founder of CodeWritePlay, and host of the GameDev Breakdown podcast. Follow him on Twitter @Mechatodzilla.