Star Citizen’s Senior Lead Gameplay Engineer Goes Indie – Chad and Curtis McKinney of Bit Rot ToddMitchell, October 24, 2021July 11, 2024 Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad’s experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a “kaleidoscopic first-person narrative puzzle game” not quite like anything else you’ve likely seen. Episode links Report, “The Upskill Ultimatum”: https://immerse.io/upskill_ultimatum/RecursiveRuin.com@DrChadMcKinney on Twitter@DrCurtMcKinney on Twitter Share this:FacebookXLike this:Like Loading... Culture Game Development Humor Podcasts BitRotCloudImperiumGameDevIndieDevPodcastRecursiveRuinStarCitizen
Culture Creating Universes and Characters with Ray Marek of Unparalleled Comics January 15, 2019July 11, 2024 Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can’t match the impact of Mass Effect or tug at the heart strings like Red Dead Redemption. To create a project that stays with your players, you need to design a world… Share this:FacebookXLike this:Like Loading... Read More
Culture Streaming and Community Management Talk with Matt Hill July 17, 2020July 11, 2024 When we last checked in with Matt Hill, he was growing a thriving community around his Mixer channel and optimistic about the future. Then Microsoft killed Mixer. Share this:FacebookXLike this:Like Loading... Read More
Game Development John Romero’s Studio Is Hiring for All Positions for His Next FPS Game July 19, 2022July 11, 2024 Romero Games Ltd. has just put out the call for all disciplines and skill levels—emphasis on Unreal Engine 5 experience—to work on a new John Romero FPS for an unnamed major publisher. Here’s what we know. Share this:FacebookXLike this:Like Loading... Read More