Categories
Code Game Development Productivity

Revisiting the GameDev Workflow Problem

I strongly believe in writing every day—until you publish a book. Now I think it’s pretty important to do something else for a little while. Like a lot of developers (I suspect), I enjoy starting little prototypes from scratch pretty frequently. This seemed like a great way to decompress from months of writing and editing, and so far it’s been very effective! I decided to toy with a 2d retro-inspired scene that could theoretically lead to another run at the cartridge-collecting game idea I’ve been so obsessed with for years. It led to a very pleasant weekend during which I did not obsessively jump from the Amazon book charts to the Kindle dashboard to the search listings and then back to the Amazon charts again.

Categories
Game Industry Games Interview Podcast

Michelle Franklin of Recombobulator Games

Accomplished writer Michelle Franklin of Recombobulator Games calls in to discuss cats, floods, and Space Boat, a shiny upcoming narrative adventure game being developed by a team of triple-A industry survivors with credits on Mass Effect 3, DeadSpace 2, Hannah Montana, and more.

Categories
Game Development Game Industry Live Events Podcast

GDC Showcase Check-In

Welcome to GDC Showcase week! This is your first podcast check-in from the event. Hear about the sessions so far, including great chats with the legendary Warren Spector and Sucker Punch Productions co-founder Brian Fleming, then get tips for the event and what to keep an eye on for the rest of the week!

Categories
Game Development Game Industry Live Events

Warren Spector on Conspiracy Theories: “I’m Not Sure I’d Make Deus Ex Today”

GDC Showcase is upon us! A combination of live events and pre-recorded presentations with live speaker chats is underway from the 15th through 19th, and the week kicked off with a somber moment from Warren Spector.

Categories
Business Game Development Game Industry Web

Reminder: Terraria Dev’s Google Story Is Not Unusual at All

Terraria co-creator Andrew Spinks is the latest high-profile victim of Google’s ban-first, answer-questions-never approach to creators on its platform, but the problem goes back over a decade.

Categories
Business Game Industry Web

Opinion: Ori Director’s Potshots Are a Bad Look

A locked ResetEra post by Thomas Mahler is making the rounds because of its scathing industry commentary, and it’s not the first time he’s praised his own work by swinging at his peers.

Categories
Design Game Development Game Industry

On Dreams and Design Iteration

An alternative philosophy to consider when projects and other collaborations break down, and a look at how Hasbro took a collection of imperfect classics and made them new.

Categories
Game Development Podcast

Let’s Make an Xbox Game

There’s a lot of new buzz about Microsoft’s love for indie developers. Have they really made it easy to target the Xbox? In this episode, Todd looks at indie options for bringing a new or existing project to Xbox systems.

Categories
Game Development Game Industry Podcast

The Public Opinion Trial of Alex Hutchinson

A creative director at Google Stadia makes surprising comments about the relationship between streamers, studios, and publishers. The community points out it’s not the first time he’s gained controversial attention. Jason Schreier emerges from the Fortress of Condescension to dunk on…everyone. We look for the dividing line separating fact from fiction about Alex Hutchinson.

Categories
Game Development Game Industry Games Podcast

Golden Axed!

SEGA celebrates its 60th anniversary by releasing a cancelled Golden Axe reboot on Steam, complete with a tongue-in-cheek title sequence and apologies for its bugs and jankiness. The developer cries foul and tells the story behind its chaotic production.