There’s a lot of new buzz about Microsoft’s love for indie developers. Have they really made it easy to target the Xbox? In this episode, Todd looks at indie options for bringing a new or existing project to Xbox systems.
We close out the week with some behind-the-scenes talk about discussing motivation on social media, Thursday’s interview show with Jason Lee of Pixelmatic, how games fit into our holiday memories and experiences, what it’s like to get Xbox Game Pass games streaming successfully, all to the very cool soundtrack of Rebel Galaxy from Double Damage.
A creative director at Google Stadia makes surprising comments about the relationship between streamers, studios, and publishers. The community points out it’s not the first time he’s gained controversial attention. Jason Schreier emerges from the Fortress of Condescension to dunk on…everyone. We look for the dividing line separating fact from fiction about Alex Hutchinson.
SEGA celebrates its 60th anniversary by releasing a cancelled Golden Axe reboot on Steam, complete with a tongue-in-cheek title sequence and apologies for its bugs and jankiness. The developer cries foul and tells the story behind its chaotic production.
An email from a familiar name illustrated a perfect example of why you should be kind to people in your content space, or failing that, at least be quiet. We’ll also discuss why a sky-high number of followers on social media isn’t exactly what you should be chasing.
By community request, we look at what successful developers have to say about pricing your indie game. I’ll talk about my experience, too, so you know what not to do.
Ken Williams has released a new book, Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line. In the process of telling Sierra’s entire story from his perspective for the first time, he reveals what was surely among the very earliest attempts at unionization within the game industry.
Cyberpunk 2077 designer Max Pears calls in to discuss his recent book, Let’s Design: Combat, his podcast, Level Design Lobby, and his meteoric rise in game design, from school to Ubisoft’s The Division to CD PROJEKT RED’s most hotly anticipated title to date.
It’s that time again! Designers and developers around the globe are putting out their fine photos and GIFs for our enjoyment. Jam projects are nearing completion, demos are up for download, and someone is finally working on more sweet, sweet pro wrestling action. Let’s dig in.
KitBash3D has developed a reputation for world-class 3D assets used by some of the biggest studio and artist names in TV, Film, and triple-A games. Today, the company announced efforts to reach the rest of the game development space.