“It was fun for a while, but I’m starting to get dizzy.”
Xbox player SackNemesis99 called in for expert advice on Saturday, unsure how so many people could have been attached to a game that would have recently shipped on 25 DVDs.
“There’s no button to back out to the menu,” Nemesis99 explained later in a Reddit post. ”If you’re not careful, you can actually slow it down.”
Indeed, the game features separate lists for Studio Pets, Studio Babies, and Studio Pets’ Babies born during development. At one point, a localization team is listed, followed by another team that partially unlocalized the game back to what one producer called ”the sweet spot.” Eagle-eyed players may spot a few developers in the credits who only worked on the credits.
One original song was cut from the game and used exclusively in the credits. It syncs nearly perfectly with the time it takes to list its dozens of orchestral recording artists.
The game only made an estimated $50 million in sales during launch week, prompting rumors that the studio may be closed.
The support representative, who wished to remain anonymous as he was not authorized to speak on behalf of the company, reminded Nemesis99 to sit comfortably and try to remain relaxed. The Quick Resume feature would be helpful if he needed to finish properly paying his respects at a later time.
“We hear from worried players more often these days,” the representative acknowledged in an email. ”We have it easy. Companies that support VR are having players lose track of whether they’re looking up or down. They no longer have any idea what ridiculous pose they’re in in the real world.”
Credit-positive players are reminded to check their library for any Steam Workshop mods that restore the names of departed studio employees to their favorite titles.
Todd Mitchell is a US Midwest-based comedy writer and game developer with bylines at Weekly Humorist, Fanbyte, Slackjaw, End of the Bench Sports, and more. He’s the author of Inside Video Game Creation, the founder of CodeWritePlay, and host of the GameDev Breakdown podcast. Follow him on Twitter @Mechatodzilla.