Since we’re keeping it simple with the animated enemies in this project, I briefly thought I could achieve everything I wanted to do with simple bone rotation keyframes–this looked bad, took too much effort, and was just wrong.
Todd Mitchell is a US Midwest-based comedy writer and game developer with bylines at Weekly Humorist, Fanbyte, Slackjaw, End of the Bench Sports, and more. He’s the author of Inside Video Game Creation, the founder of CodeWritePlay, and host of the GameDev Breakdown podcast. Follow him on Twitter @Mechatodzilla.