Adam Fligsten of Silen Audio calls in to discuss his process, his projects, and his path into music and audio composition for TV, film, and games. His credits include Marvel vs. Capcom, Saturday Night Live, NBC Olympics, and much, much more.
Tactic Studios developer and CEO, Jesse Attard (BioShock, BioShock 2, Street Fighter II: Champion Edition (2006)), calls in for a podcast chat about the studio’s new Portal-style puzzle adventure game, Claire de Lune. We discuss his transition from major AAA teams to heading up an indie studio, parenting at publish time, best pandemic home office purchases, and more.
Christopher Arnold of Crowned Daemon Studios calls in to talk about the studio’s mental health-focused game, Syntherapy, the inspiration behind its development, and its reception in the community.
Game dev folks across social media expressed surprise this week as Buildbox announced an upcoming overhaul of its pricing tiers, including a new tier that will leave creators with just 30% of their game revenue. CodeWritePlay covered both the announcement and comments from Buildbox CEO, Jonathan Zweig, that seemed to raise even more questions.
Since that time, Zweig reached out to CodeWritePlay offering direct contact information as well as a discussion about the company’s strategy moving forward. This post is an open record of questions forwarded and received on Wednesday evening, unanswered as of Sunday afternoon.
“Buildbox is not an engine and we don’t compete with game engines.”Jonathan Zweig, CEO, Buildbox
Buildbox CEO Jonathan Zweig took to Twitter Tuesday to defend changes to the company’s pricing structure and, apparently, reject Buildbox’s own brand messaging in a series of Tweets that raised many unanswered questions. Here are the changes, Zweig’s comments, and a theory about what might be coming next.
Gather ’round, fellow 90s kids, and I will share with you the tale of All That star Lori Beth Denberg’s foray into video game marketing, the role PlanetSide 2 played in her return to acting, and the quest for three fully-produced ads–once thought to be online–that were never officially released.
Jonathan Ovadia of AEXLAB calls in to discuss the progress and the story behind the studio’s upcoming virtual reality multiplayer competitive shooter, VAIL. He shares insight into a relatively new funding model for games, his team’s vision for a connected, persistent VR experience, and more.
The Inside Video Game Creation virtual book tour continues with a segment for the always-entertaining Podcast vs Player podcast crew. We discuss the book, unusual interview experiences, balance and sacrifice in the industry, and more.
Todd appears on Carl Leducq’s podcast, Zero to Play, to discuss his new book, Inside Video Game Creation, indie game development, trends in the game industry, and more.