I strongly believe in writing every day—until you publish a book. Now I think it’s pretty important to do something else for a little while. Like a lot of developers (I suspect), I enjoy starting little prototypes from scratch pretty frequently. This seemed like a great way to decompress from months of writing and editing, and so far it’s been very effective! I decided to toy with a 2d retro-inspired scene that could theoretically lead to another run at the cartridge-collecting game idea I’ve been so obsessed with for years. It led to a very pleasant weekend during which I did not obsessively jump from the Amazon book charts to the Kindle dashboard to the search listings and then back to the Amazon charts again.
At long last, Todd’s Q&A interview book is out!
FOR IMMEDIATE RELEASE
St. Louis, Missouri, 4/4/2021 – Inside Video Game Creation: Development Experts Share Their Stories, a set of Q&A interviews with video game creators ranging from solo hobbyists to triple-A veterans, is available for digital pre-order ahead of its April 6 release on Amazon in eBook and paperback formats.
Accomplished writer Michelle Franklin of Recombobulator Games calls in to discuss cats, floods, and Space Boat, a shiny upcoming narrative adventure game being developed by a team of triple-A industry survivors with credits on Mass Effect 3, DeadSpace 2, Hannah Montana, and more.
Welcome to GDC Showcase week! This is your first podcast check-in from the event. Hear about the sessions so far, including great chats with the legendary Warren Spector and Sucker Punch Productions co-founder Brian Fleming, then get tips for the event and what to keep an eye on for the rest of the week!
GDC Showcase is upon us! A combination of live events and pre-recorded presentations with live speaker chats is underway from the 15th through 19th, and the week kicked off with a somber moment from Warren Spector.
Want to brush up on the math concepts that will elevate your game development expertise? Never really learned them in the first place like me? If so, a popular learning resource just became totally free for the first time.
It’s difficult pitching yourself and what you have to offer, but it’s important that you’re able to do it when you need to. In this episode, hear about some of the most common mistakes that even the pros make when pitching, and what you can do to stand apart.
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I get a lot of pitches. I run several growing social media accounts, I host and produce GameDev Breakdown, and technically, I’m the editor-in-chief here at CodeWritePlay. Sure, I’m usually only editing for myself, but I assure you I’m a handful. It’s a useful mindset because from men’s health experts to annual film awards, people pitch me on what they have to offer each and every day.
I received the press release via email on February 17. “Artie Set to Disrupt $80B Mobile Gaming Industry by Eliminating the Need for Apps,” read the subject line. The message included a lengthy list of high-profile backers from gaming, technology, sports, and entertainment, as well as its all-star staff roster including team members from Activision/Blizzard, Disney, Facebook, and others. The launch announcement came at the end of a $10 million seed round.