Category: Design

David Jagneaux of UploadVR

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/741578539-user-782123614-david-jagneaux-of-uploadvr.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More I met David via Twitter while freelancing for Zam.com (now Fanbyte). Beyond writing the definitive unofficial book on Roblox, David has picked up bylines at Forbes Games, IGN, Vice,…




A Tale of Tutorials

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/721869793-user-782123614-a-tale-of-tutorials.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Welcome back! This time on GameDev Breakdown we’re discussing the finer points of tutorials in games, and yes, whether or not they even have a rightful place in them….




Vintage Dev: Inside the Homebrew Game Development Community

This post was originally published at Zam.com in 2016. As products of the computer hardware industry, video game consoles inherit a finite life span ending in certain obsolescence. Since 1972, about 150 home gaming systems have been released in the United States alone, nearly all of which have been commercially retired. Sadly, player loyalty often…




Creating a Prototype

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/716725693-user-782123614-creating-a-prototype.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More This time on GameDev Breakdown, as promised, Todd runs through his prototyping process, start to finish. This episode makes heavy mention of this post. Todd’s game design document template…




Game Designer Richard Rouse III

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/684115925-user-782123614-game-designer-richard-rouse-iii.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the…




Legendary Game Designer David Fox

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/681315413-user-782123614-legendary-game-designer-david-fox.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More LucasArts Employee #3 himself, David Fox joins to talk about his fantastic career contributing to some of the most iconic graphic adventure games of our time, chasing the technology…




Exception Game Developer Will Traxler

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/673942352-user-782123614-exception-game-developer-will-traxler.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Will Traxler of Traxmaster Software discusses his new game, Exception, his first commercial release following years of solo development. Will shares insight into his unique post-launch mindset, his solution…




So You’ve Asked Someone to Work on Your Game for Free

So You’ve Asked Someone to Work on Your Game for Exposure/Profit Sharing also links here. Hi, aspiring designer! If you’ve been sent to this page, there’s a good chance you asked someone–or maybe many people–to work on your game for free. “What’s wrong with that?” you may be asking yourself. “Why is everyone so angry?”…




Things I Learned by Running a Game Jam

This post is a recap of my experiences running this year’s Itch.io Jam for Kids, including a few things you may want to keep in mind if you’re ever in charge of a jam yourself. On or around June 18th, my four-year-old asked me to make him a video game about trains. This was actually…




Planning and Prototyping a New Game

This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox. In this post I aim to run readers through the process of planning out and beginning work on a game intended for commercial release. I aim to keep “fluff” to a minimum here, but I will provide context where…