Category: Design

Game Designer Richard Rouse III

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/684115925-user-782123614-game-designer-richard-rouse-iii.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the…




Legendary Game Designer David Fox

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/681315413-user-782123614-legendary-game-designer-david-fox.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More LucasArts Employee #3 himself, David Fox joins to talk about his fantastic career contributing to some of the most iconic graphic adventure games of our time, chasing the technology…




Exception Game Developer Will Traxler

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/673942352-user-782123614-exception-game-developer-will-traxler.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Will Traxler of Traxmaster Software discusses his new game, Exception, his first commercial release following years of solo development. Will shares insight into his unique post-launch mindset, his solution…




So You’ve Asked Someone to Work on Your Game for Free

So You’ve Asked Someone to Work on Your Game for Exposure/Profit Sharing also links here. Hi, aspiring designer! If you’ve been sent to this page, there’s a good chance you asked someone–or maybe many people–to work on your game for free. “What’s wrong with that?” you may be asking yourself. “Why is everyone so angry?”…




Things I Learned by Running a Game Jam

This post is a recap of my experiences running this year’s Itch.io Jam for Kids, including a few things you may want to keep in mind if you’re ever in charge of a jam yourself. On or around June 18th, my four-year-old asked me to make him a video game about trains. This was actually…




Planning and Prototyping a New Game

This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox. In this post I aim to run readers through the process of planning out and beginning work on a game intended for commercial release. I aim to keep “fluff” to a minimum here, but I will provide context where…




The Games That Drove Me to Make My Own

This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox. After the thousands of hours (and usually dollars) we’ve all invested in our game development pursuits, it helps to take opportunities to look back and reflect on (or resent) what we experienced much earlier in life that convinced us…




Blake J. Harris, Author of Console Wars and The History of the Future

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/628221837-user-782123614-console-wars-and-the-history-of-the-future-author-blake-j-harris.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More To help us close out Season 2, Blake J. Harris makes a surprise appearance to reflect on his early life and career, the success of Console Wars and the…




Draw Distance Producer Kamil Krupiński

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/620207448-user-782123614-draw-distance-producer-kamil-krupinski.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More This show was a couple of firsts for the podcast: I think it was probably the first time we’ve had on an industry producer who wasn’t also responsible for…




Exclusive Footage of Ritual: Crown of Horns from the Creators of Serial Cleaner

We’re excited to chat with the Draw Distance development team (formerly iFun4All), developers of the super entertaining stealth puzzle game Serial Cleaner, for an upcoming episode of the #GameDev Breakdown Podcast! The team very kindly gave us an early build of their new game, Ritual: Crown of Horns and set us loose to record gameplay…




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