Christopher Arnold of Crowned Daemon Studios calls in to talk about the studio’s mental health-focused game, Syntherapy, the inspiration behind its development, and its reception in the community.
Game dev folks across social media expressed surprise this week as Buildbox announced an upcoming overhaul of its pricing tiers, including a new tier that will leave creators with just 30% of their game revenue. CodeWritePlay covered both the announcement and comments from Buildbox CEO, Jonathan Zweig, that seemed to raise even more questions.
Since that time, Zweig reached out to CodeWritePlay offering direct contact information as well as a discussion about the company’s strategy moving forward. This post is an open record of questions forwarded and received on Wednesday evening, unanswered as of Sunday afternoon.
FOR IMMEDIATE RELEASE
St. Louis, Missouri, 4/4/2021 – Inside Video Game Creation: Development Experts Share Their Stories, a set of Q&A interviews with video game creators ranging from solo hobbyists to triple-A veterans, is available for digital pre-order ahead of its April 6 release on Amazon in eBook and paperback formats.
Friend of the show Viktor from Blue Pin Studio calls in to discuss how different the Steam launch experience has become, how the pandemic allowed him to chase his dream with a friend, a glimpse into the world of watch repair, and Fable speed runs.
If you ever think about what it was like to code in the 8-bit glory days but shudder at the era’s inconveniences, Dominic Pajak created a Twitter bot you need to know about.
An alternative philosophy to consider when projects and other collaborations break down, and a look at how Hasbro took a collection of imperfect classics and made them new.
We close out allllll that Virtual Indie Games Expo 2020 coverage with the creative minds behind the upcoming roguelike platformer CreatorCrate and the asymmetric VR game–that is, co-op between a headset wearer and their smartphone-equipped teammates–Operation Armstrong.
The party never stops in this episode as the designers behind the card-based drinking game Last Call for Alcohol and the Jackbox-style party game Assimilate! call in to discuss promoting physical games at a distance, design conventions for unusual experiences, and more.
Following their appearances at Virtual Indie Games Expo 2020, the designers behind the Crumbs and Clash of the Genres board games call in to discuss inspiration, pandemic survival, and in one case, getting cut off on Fox News.
Following their exhibits at Virtual Indie Games Expo 2020, creators behind GunDrill and the TeamJumpers games discuss indie life, platform release strategies, navigating game engine options, dealing with negativity, and more.