I was invited to suit up head-to-toe in the latest VR gear and blast zombies with friends. Here’s how it went.
VR
Hi, Meta Employee! We’re Sorry a Stranger Took Over Your Desk. Have You Tried the Help Center?
Your desk should represent you, and in the unlikely event that a stranger takes it over, we at CodeWritePlay want to help.
LÖVR Framework – Implementing Mouse/Keyboard Input
Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.
One Game Developer’s Quest for Autism Awareness and Acceptance
I sat down remotely with Thomas Kildren of Fletcher Studios to discuss his popular upcoming VR project, his challenges as a developer and stay-at-home parent, shifting opinions in the community, and more.
Let’s Learn the LÖVR Framework – Part 1
The LÖVR framework promises lightweight beginner-friendly 3D and VR programming using Lua. Let’s experiment!
I’m Hitting Pause on VR Coverage
For a couple of years now, I’ve had one foot in the door of the VR enthusiast community. It’s gradually dawned on me that this might not be the most responsible position at this point in time. Here’s why I’m making a change.
Weekly Round-Up: Godot Go Fast
Welcome creators! I want to say it right up front: this round-up is not usually going to be overwhelmingly focused on the Godot engine. Since I brought it up last weekend, however, the Little Open Source Engine Who Could (Maybe) surprised us all by jumping into the mainstream news. We’ll get into just what happened and what it might indicate for the near future. Also: developing for streamers, classic arcade talk, and more!
Hacked: No Facebook, No Oculus Quest
Over half of the VR market is controlled by a social media platform with no clear process for human support. What happens when something goes wrong? In this episode, Todd goes over a hack on his Facebook profile that resulted in a bricked Quest headset and nowhere to turn. Here’s how it ended up.
A Facebook hacker beat my 2FA, bricked my Oculus Quest, and hit the company credit card
If you haven’t been following the action on Twitter, you may or may not have noticed I vanished from Facebook and Instagram. That was just the beginning. In this post I’ll run you through the timeline, share what I’ve pieced together, and post updates as they unfold. Let me encourage you to follow @CodeWritePlay or @Mechatodzilla on Twitter where I’ll alert you when those updates occur.
AEXLAB CEO Jonathan Ovadia
Jonathan Ovadia of AEXLAB calls in to discuss the progress and the story behind the studio’s upcoming virtual reality multiplayer competitive shooter, VAIL. He shares insight into a relatively new funding model for games, his team’s vision for a connected, persistent VR experience, and more.