Do you know who wrote the last gaming article you read? Do you know how or why they wrote it? In this episode, you’ll hear about a trend certain outlets have adopted that are raising major ethics concerns from outside the gaming community (this time) and what you need to look out for when browsing the news.
We’ve endured the nightmares of 2020 and grabbed every small victory possible along the way. Time to regroup and look ahead.
Media magnate Sumner Redstone has passed away at age 97, reports the New York Times. During the course of his life, Redstone built an entertainment empire that included ownership of the National Amusements theater chain, ViacomCBS (and its many networks), and CBS Television Distribution. Here’s how his entrepreneurial maneuvering nearly resulted in a cinematic take on survival horror game, The Suffering.
Because my photo post exploded on Twitter with nearly 10,000 impressions and engagement from about 2,500 people at the time of writing, here’s the story of our trip to the last remaining Aladdin’s Castle in Quincy, Illinois.
Salvatore Pane calls in to talk about his work for the upcoming release of RetroMania Wrestling. We discuss his work as a Boss Fight Books author (Mega Man 3), his focus as a university professor, and the trouble with bite-sized physical video games.
Learn the tools of the storytelling trade from one of western culture’s greatest story analysts. We’ll examine the findings of the late screenwriting expert, Syd Field, and look at how collected writing wisdom from outside games translates to our area of expertise.
Reyan Ali returns after the launch of NBA Jam from Boss Fight Books to weigh in on Cowboy vs. McGregor, Smash Bros. headlines, the Aaron Hernandez documentary, how to cover up an R. Kelly tattoo, and making loved ones eat just a small, supermarket-sized sampling of crow.
Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the design of The Suffering, writing Game Design: Theory & Practice, and some interesting creative projects we never got to see.
Richard is a really insightful guy. He has too much writing and too many talks to fully list here, but I encourage you to check out his wisdom around the web. I could have filled much more than a one-hour show while picking his brain–and I’d love to have him back for more–but I sure appreciate the time he took with us this time.
I wanted to be sure to include the IGN article that was written after Richard and Midway lured game journalists into a defunct prison and locked them in overnight. Richard even seemed to get a kick out of revisiting the topic. It’s a little piece of unique game PR history, don’t miss it.
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Indie developer and author (and podcaster!) Mat Bradley-Tschirgi discusses his beginnings in journalism and indie development, his upcoming book, The Films of Uwe Boll Vol. 1: The Video Game Movies, and makes a surprising revelation about an upcoming video game to which both he and Boll are attached.
You read that right: a game project from the mind of notorious (former?) filmmaker Uwe Boll is forthcoming, and this is a chat with the man making it happen. Let the intrigue and concern wash over you.
Meet and/or greet Mat during his Ready Player One panel feature at Portland Retro Gaming Expo 2019.
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To help us close out Season 2, Blake J. Harris makes a surprise appearance to reflect on his early life and career, the success of Console Wars and the upcoming television adaptation from Legendary Entertainment with producers Seth Rogen & Evan Goldberg. We also discuss his new book, The History of the Future: Oculus, Facebook and the Revolution that swept Virtual Reality published by HarperCollins in February. By necessity, this leads to a discussion of Palmer Luckey and the political whirlwind surrounding his departure from Oculus in early 2017. Finally, Blake teases what’s coming up next in his incredible writing career.
I’m so glad we finally caught up with Blake. Without question, he is gaming’s leading modern historian and to spend an hour in a discussion with him is like an opportunity to help capture gaming’s story in some small way and I was grateful for this chance to do so. As you’ll hear later in the conversation, Blake’s efforts to simply do the right thing in the circumstances in which he found himself have led to his being misunderstood by people from all walks of life in spite of his hugely popular writing, and not enough outlets have stepped up to help him set the record straight. By the end of the show I trust you’ll understand when I say we need a lot more of Blake’s way of thinking in journalism and writing in general. Listen, learn, and let’s discuss.
Thank you once more to everyone who made Season 2 so incredible. The site will stay busy and so will our community at Patreon. Interview shows will return in September! Please don’t hesitate to reach out over the summer. Thanks all!
Blake J. Harris:
- @BlakeJHarrisNYC on Twitter
- Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
- The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality