KitBash3D has developed a reputation for world-class 3D assets used by some of the biggest studio and artist names in TV, Film, and triple-A games. Today, the company announced efforts to reach the rest of the game development space.
We put out the call for topics, questions, and feedback on our new account at Swell, and you answered!
In this episode of GameDev Breakdown, Clinton Keith calls in ahead of his GDC 2020 presentation on project management to discuss the crises facing game development, the strategies in his latest book, Agile Game Development: Build, Play, Repeat (2nd Edition), and how to recapture the fun in making games.
When we last checked in with Matt Hill, he was growing a thriving community around his Mixer channel and optimistic about the future. Then Microsoft killed Mixer.
Here are highlights from this week’s news roundup:
The GameDev Breakdown podcast has just arrived in the Roku Channel Store! There may be some delay before it shows up in search, so the link is available below.
For those new to Mat Bradley-Tschirgi’s work, here are a few things you should know: he may be the leading authority on the work of notorious video game filmmaker Uwe Boll, he’s an accomplished game development educator, and he’s a prolific interviewer. During this episode, we follow up to hear about how readers responded to The Films of Uwe Boll Vol. 1: The Video Game Movies, and hear about his latest book, Simply the Best: Interviews with Video Game Designers, Composers, and Scofflaws.
Todd appears on The Dialog Tree with Roger Reichardt to discuss industry event cancellations and other challenges facing developers amid the Coronavirus pandemic.
Salvatore Pane calls in to talk about his work for the upcoming release of RetroMania Wrestling. We discuss his work as a Boss Fight Books author (Mega Man 3), his focus as a university professor, and the trouble with bite-sized physical video games.