On remotivating with productivity systems like Bullet Journaling and Getting Things Done…
Red Panda Archaeology – Mechanics Week
On bringing magical new characters to life and making them get a job…
Let’s Design a Game with Boss Fight Author Sebastian Deken
What secrets would an abandoned Animal Crossing village leave behind?
GameDev Breakdown’s New Format: More Development, More Fun!
What if we could have fun AND make stuff?
The Backward-Compatible Morality of Intellivision
The Amico producers have just spent years warning you about other gaming platforms. There’s just one problem…
Disney composer Greg Nicolett talks indie dev, randomness, and Actual Cannibal Shia LaBeouf
Potionomics composer Greg Nicolett discusses his work with Disney, how he learned the game composer’s process, and Shia LaBeouf’s unexpected influence on his career.
When a major MMO game dev goes indie
Former RuneScape developer Chris Knowles discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game.
Alex Rushdy Didn’t Technically Choose a Career in Games, but He’s Having a Great One Anyway
The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his Godzilla ’98 VHS collection, and more.
One Game Developer’s Quest for Autism Awareness and Acceptance
I sat down remotely with Thomas Kildren of Fletcher Studios to discuss his popular upcoming VR project, his challenges as a developer and stay-at-home parent, shifting opinions in the community, and more.
Games Journalist Mat Bradley-Tschirgi Talks Surviving Freelance Work, Live Events, and More
Anyone working around video games should expect the unexpected. From book publisher estate planning issues to crypto startups, Mat Bradley-Tschirgi has just about seen it all.