AR/VR Audio Lead Describes Facebook’s Approach to Productizing Research

If you’re curious about Facebook’s approach to turning research into products and shipping new technology to billions of users, AR/VR audio lead, Varun Nair, gave a presentation today that may interest you.

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XR Developer, Aaron Clifford

Some devs have all the fun.

Aaron Clifford is the head AR/VR developer for KOVR, a new VR division of video production company, KO Group. He’s a FLASH game dev from back in the day–all of us cool kids were–and managed to leverage his experience into cool projects like the Dragon Age: Inquisition web-based party builder that launched along with the proper game.

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Improving Animations with the Curve Editor

I do love it when a plan comes together.

To test out my newly optimized enemy model with Inverse Kinematics, I wanted to do a little animation test with a video or gif of some sort. You may remember this as the way Epic Games got in so much trouble with Fortnite.

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Better Living through Inverse Kinematics

Since we’re keeping it simple with the animated enemies in this project, I briefly thought I could achieve everything I wanted to do with simple bone rotation keyframes–this looked bad, took too much effort, and was just wrong.

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VRcade Shooter: Fixing My First Animation Problem

This post should be short and sweet. It’s about an issue that took up just enough time to talk about it.

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David Jagneaux of UploadVR

I met David via Twitter while freelancing for Zam.com (now Fanbyte). Beyond writing the definitive unofficial book on Roblox, David has picked up bylines at Forbes Games, IGN, Vice, Polygon, and other outlets. He now juggles tasks as a senior editor at UploadVR and trust me when I say his work in the virtual reality space has been a boon to developers and enthusiasts alike.

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