The team behind Terraria cancels its Stadia release over Google’s lazy account bans, CD Projekt Red’s servers are compromised in a targeted cyber attack, and CodeWritePlay goes viral!
CD Projekt Red has revealed its servers were compromised in a targeted cyber attack, but even the hacker seems to acknowledge there isn’t much to accomplish.
Terraria co-creator Andrew Spinks is the latest high-profile victim of Google’s ban-first, answer-questions-never approach to creators on its platform, but the problem goes back over a decade.
A new patent granted to Warner Bros. has many asking why patents are issued in the game industry at all. We’ll look at the Nemesis system controversy, the potential value of patents in games, and how to sidestep patent trouble in your own endeavors.
A locked ResetEra post by Thomas Mahler is making the rounds because of its scathing industry commentary, and it’s not the first time he’s praised his own work by swinging at his peers.
Do you know who wrote the last gaming article you read? Do you know how or why they wrote it? In this episode, you’ll hear about a trend certain outlets have adopted that are raising major ethics concerns from outside the gaming community (this time) and what you need to look out for when browsing the news.
A popular studio’s future is in question amid allegations of inappropriate behavior stemming from the highest levels of management. We discuss what’s being reported and examine everyone’s responsibility to identify and help change this pattern in the workplace.
We’ve endured the nightmares of 2020 and grabbed every small victory possible along the way. Time to regroup and look ahead.
The party never stops in this episode as the designers behind the card-based drinking game Last Call for Alcohol and the Jackbox-style party game Assimilate! call in to discuss promoting physical games at a distance, design conventions for unusual experiences, and more.
In this episode of the GameDev Breakdown podcast, Ryan Engle calls in to explain how he started as a soloist with an augmented reality putting prototype and wound up leading a team through the development of the definitive virtual reality Topgolf experience.