Category: Business

Treat Your Business Like a Business

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/714456439-user-782123614-treat-your-business-like-a-business.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Are “small content creator” support communities really something we should want? In this episode of GameDev Breakdown I take a look at the latest in a trend of proposals…




Indie Developers Are Screwed

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/710943391-user-782123614-indie-developers-are-screwed.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Twitter reacts to a doomsday proclamation about indie development, but there are a few problems with the message. Subscribe to GameDev Breakdown Credits and subscription links here




The Increasingly Complex World of Cheating in Video Games

This article was originally published at the now-defunct Zam. Cheating is as old as gaming, but it still presents brand new problems. Gone are the days of simple cheat codes in secluded sessions between player and machine. In their place, a booming new business thrives. Companies battle in court for the right to offer cheat…




Ash Lyons of Gearbox

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/693580852-user-782123614-ash-lyons-of-gearbox.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Fresh off of his contributions to Borderlands 3, Gearbox senior VFX artist Ash Lyons calls in to talk about the post-release mood, parenting in the triple-A development space, and…




Surviving Remote Work

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/692448691-user-782123614-surviving-remote-work.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Game development and its specialties have a ton of potential for remote work, which is awesome, but has a unique set of challenges only you can solve for yourself….




Game Designer Richard Rouse III

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/684115925-user-782123614-game-designer-richard-rouse-iii.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the…




Legendary Game Designer David Fox

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/681315413-user-782123614-legendary-game-designer-david-fox.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More LucasArts Employee #3 himself, David Fox joins to talk about his fantastic career contributing to some of the most iconic graphic adventure games of our time, chasing the technology…




Exception Game Developer Will Traxler

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/673942352-user-782123614-exception-game-developer-will-traxler.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Will Traxler of Traxmaster Software discusses his new game, Exception, his first commercial release following years of solo development. Will shares insight into his unique post-launch mindset, his solution…




The Access Revolution

A look at the lowered barriers that have changed game development When Panic recently revealed their upcoming experimental handheld, the Playdate, community feedback was all over the place. A few folks used it as an opportunity to lament the “nightmare of capitalism”—I trust none of them will be upgrading to the new Nintendo Switch. Personally,…




So You’ve Asked Someone to Work on Your Game for Free

So You’ve Asked Someone to Work on Your Game for Exposure/Profit Sharing also links here. Hi, aspiring designer! If you’ve been sent to this page, there’s a good chance you asked someone–or maybe many people–to work on your game for free. “What’s wrong with that?” you may be asking yourself. “Why is everyone so angry?”…