The Amico producers have just spent years warning you about other gaming platforms. There’s just one problem…
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How to Depend on Others More Effectively
I made a small change in how I track communication, and it’s made a huge impact.
$5 at Yankee Candle: What No One Understands About Indie Game Development
What was the first conversation that made it clear to you that almost no one understands what independent game development is like?
An Evening at Sandbox VR
I was invited to suit up head-to-toe in the latest VR gear and blast zombies with friends. Here’s how it went.
Alex Rushdy Didn’t Technically Choose a Career in Games, but He’s Having a Great One Anyway
The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his Godzilla ’98 VHS collection, and more.
Hi, Meta Employee! We’re Sorry a Stranger Took Over Your Desk. Have You Tried the Help Center?
Your desk should represent you, and in the unlikely event that a stranger takes it over, we at CodeWritePlay want to help.
How James D’Amato Built a Thriving RPG Content Network on Improv, Inclusivity, and Accessibility
The One Shot Podcast Network co-founder discussed RPG play for audiences, tabletop content creation, adjusting to new baby life, and the latest installment in his Ultimate RPG Guide series.
One Game Developer’s Quest for Autism Awareness and Acceptance
I sat down remotely with Thomas Kildren of Fletcher Studios to discuss his popular upcoming VR project, his challenges as a developer and stay-at-home parent, shifting opinions in the community, and more.
Games Journalist Mat Bradley-Tschirgi Talks Surviving Freelance Work, Live Events, and More
Anyone working around video games should expect the unexpected. From book publisher estate planning issues to crypto startups, Mat Bradley-Tschirgi has just about seen it all.