Unity Devs Announce New Engine Picks

Engine developer dreams come true as indies migrate out from under John Riccitiello

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Let’s Design a Game with Boss Fight Author Sebastian Deken

What secrets would an abandoned Animal Crossing village leave behind?

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The Backward-Compatible Morality of Intellivision

The Amico producers have just spent years warning you about other gaming platforms. There’s just one problem…

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$5 at Yankee Candle: What No One Understands About Indie Game Development

What was the first conversation that made it clear to you that almost no one understands what independent game development is like?

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If Hospitals Interviewed the Way Game Studios Do

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An Evening at Sandbox VR

I was invited to suit up head-to-toe in the latest VR gear and blast zombies with friends. Here’s how it went.

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When a major MMO game dev goes indie

Former RuneScape developer Chris Knowles discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game.

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Alex Rushdy Didn’t Technically Choose a Career in Games, but He’s Having a Great One Anyway

The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his Godzilla ’98 VHS collection, and more.

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John Romero’s Studio Is Hiring for All Positions for His Next FPS Game

Romero Games Ltd. has just put out the call for all disciplines and skill levels—emphasis on Unreal Engine 5 experience—to work on a new John Romero FPS for an unnamed major publisher. Here’s what we know.

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Games Journalist Mat Bradley-Tschirgi Talks Surviving Freelance Work, Live Events, and More

Anyone working around video games should expect the unexpected. From book publisher estate planning issues to crypto startups, Mat Bradley-Tschirgi has just about seen it all.

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