Seas, Streams, and Other Troubled Waters

We check out the last night of the Sea of Thieves public beta, Todd and John share thoughts about the recent political deflection of gun criticism on to violence in video games, and fresh off of our first development stream, we talk about how to incorporate dev streams into your project cycle.

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Halfpology

Reunited at last, Todd spills the beans on a huge freelance project, an awkward problem emerges ahead of GDC, and John formally apologizes for his previous PUBG commentary over Chopin’s Prelude in E Minor.

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#GameDev Breakdown – Think Like an Entrepreneur, Part 2

In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener’s request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine.

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Yep, Kingdom: New Lands Is Awesome

Last week, John strongly recommended Kingdom: New Lands on the #GameDev Breakdown podcast. That turned out to be accurate. 

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#GameDev Breakdown podcast – Looty Christmas

In our inaugural holiday show: Apple admits they’re slowing down your phone, they also led the charge in requiring transparency in the loot box process. StoryBundle has great books for gamers and devs on Christmas break, Steam has probably already pried your wallet open for the Winter Sale, and we try our hand at designing some questionable Christmas games on the fly. 

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Absurd Christmas Game Design

Initially, we planned to make a Christmas game for the site. Nothing elaborate, we just wanted to put together something for friends and site visitors to toy with, so we could say happy holidays in our own special way. Turns out it was a lot easier to just say it into the mics during a podcast.

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Looty Christmas

The guys convene for a very special Christmas cast to discuss very good and very bad developments from Apple, best entertainment deals for gamers and devs over the holiday break, and we try our hand at designing a couple of Christmas games on the fly. Happy holidays!

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Passion Projects

Todd went on vacation and kinda got stabbed upon returning home, a listener shares some less-than-constructive criticism, and we go in depth on smart planning during game design as well as the dangers of getting too weird with it.

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Alarmism and Governing Game Development

A US state representative targets game publishers and developers, Todd and John take a look at the possible outcomes of government intervention in monetization strategies for games, and we try to make sense of the source of all political gaming strife: Twitter.

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Truck Driving and Starting Indie Development

We take to the open road in our big rigs or…whatever, discussing a new development in our game industry microtransaction story, then we go through tips for anyone looking to get into indie game development.

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