On bringing magical new characters to life and making them get a job…
Code
When a major MMO game dev goes indie
Former RuneScape developer Chris Knowles discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game.
LÖVR Framework – Implementing Mouse/Keyboard Input
Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.
LÖVR Framework – Shaders and Lighting Adventures
The LÖVR framework allows for pretty quick prototyping of 3D and VR interactive scenes through simple Lua coding, but compelling scenes require good lighting. It’s time to tackle shaders.
Let’s Learn the LÖVR Framework – Part 1
The LÖVR framework promises lightweight beginner-friendly 3D and VR programming using Lua. Let’s experiment!
John Romero’s Studio Is Hiring for All Positions for His Next FPS Game
Romero Games Ltd. has just put out the call for all disciplines and skill levels—emphasis on Unreal Engine 5 experience—to work on a new John Romero FPS for an unnamed major publisher. Here’s what we know.
GameDev Breakdown: Developer and Streamer Chris Gardner
The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.
My Q&A with GoldenEye X Project Lead, Donald “Wreck” York
As we (apparently) inch closer to a remaster of Rare’s 1997 Nintendo 64 classic, GoldenEye 007, I wanted to take an opportunity to contribute to the excitement. GoldenEye is easily one of my favorite games of all time, and my very first freelance piece in games journalism included excerpts from an interview with leaders from the GoldenEye X project–a campaign to port GoldenEye 007 to the superior Perfect Dark engine with locked content restored and other improvements in place–and our discussion didn’t get nearly enough room to breathe. Today, for the first time, I’m giving the full discussion (edited only for clarity and flow where helpful) a home online.
Weekly Round-Up: Godot Go Fast
Welcome creators! I want to say it right up front: this round-up is not usually going to be overwhelmingly focused on the Godot engine. Since I brought it up last weekend, however, the Little Open Source Engine Who Could (Maybe) surprised us all by jumping into the mainstream news. We’ll get into just what happened and what it might indicate for the near future. Also: developing for streamers, classic arcade talk, and more!
Remembering Our Friend Abel Wang
To celebrate the life of community rockstar Abel Wang, we revisit our 2018 discussion with him at GDC joined by Microsoft cloud advocate Jessica Deen.