Alien Scumbags designer and developer, James Ross, calls in to discuss his game’s early success and some of the unique ways he’s involved community members in the project. We also age ourselves with talk of floppy disks and Game Maker version 1.0.
We close out allllll that Virtual Indie Games Expo 2020 coverage with the creative minds behind the upcoming roguelike platformer CreatorCrate and the asymmetric VR game–that is, co-op between a headset wearer and their smartphone-equipped teammates–Operation Armstrong.
The party never stops in this episode as the designers behind the card-based drinking game Last Call for Alcohol and the Jackbox-style party game Assimilate! call in to discuss promoting physical games at a distance, design conventions for unusual experiences, and more.
Following their exhibits at Virtual Indie Games Expo 2020, creators behind GunDrill and the TeamJumpers games discuss indie life, platform release strategies, navigating game engine options, dealing with negativity, and more.
Following their exhibits at Virtual Indie Games Expo 2020, creators from Laser Beams & Particle Streams Software, Inc. share details on the upcoming 4X/RTS/Space flight sim, Rank: Warmaster and Ryan S. Peterson tells us about his upcoming platform brawler, Altercation.
EA has scooped up Codemasters at great cost. Germany is investigating Facebook over potentially anticompetitive practices in handling the Quest 2. Players are seeking–and receiving–refunds for Cyberpunk 2077, and it only gets weirder from here.
TREE Industries CTO, Joshua Johnson, gives an inside look at one of the disc golf community’s most anticipated titles, Ultimate Disc Golf. We talk indie development business, the challenges of using all-purpose physics engines for very specific applications, and more.
Todd presents virtually at an industry event, we discuss indie game development for modern consoles, we talk about why you should assign meaning to your relationships on social media and why you definitely should not take a freelance video editing contract. All this and licensed music from the game of the week, Aggressive Inline!
We close out the week with some behind-the-scenes talk about discussing motivation on social media, Thursday’s interview show with Jason Lee of Pixelmatic, how games fit into our holiday memories and experiences, what it’s like to get Xbox Game Pass games streaming successfully, all to the very cool soundtrack of Rebel Galaxy from Double Damage.
Pixelmatic Chief Creative Officer, Jason Lee, calls in to discuss his design contributions to legendary RTS series (Age of Empires, Company of Heroes, and Warhammer 40,000), Pixelmatic’s upcoming space strategy game (Infinite Fleet), and the challenges of implementing actual cryptocurrencies both for in-game trade and to raise funds for the game’s development.