MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry’s next set of big changes.
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GameDev Breakdown: Developer and Streamer Chris Gardner
The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.
Here’s What You Need to Know About Streamlabs
Amid accusations of plagiarizing, exploitative trademarking, copycat products and services, and predatory customer policies, the company’s grips on ownership and fairness may appear tenuous.
Weekly Round-Up: Godot Go Fast
Welcome creators! I want to say it right up front: this round-up is not usually going to be overwhelmingly focused on the Godot engine. Since I brought it up last weekend, however, the Little Open Source Engine Who Could (Maybe) surprised us all by jumping into the mainstream news. We’ll get into just what happened and what it might indicate for the near future. Also: developing for streamers, classic arcade talk, and more!
The Public Opinion Trial of Alex Hutchinson
A creative director at Google Stadia makes surprising comments about the relationship between streamers, studios, and publishers. The community points out it’s not the first time he’s gained controversial attention. Jason Schreier emerges from the Fortress of Condescension to dunk on…everyone. We look for the dividing line separating fact from fiction about Alex Hutchinson.
Seas, Streams, and Other Troubled Waters

We check out the last night of the Sea of Thieves public beta, Todd and John share thoughts about the recent political deflection of gun criticism on to violence in video games, and fresh off of our first development stream, we talk about how to incorporate dev streams into your project cycle.
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