Creating a Prototype

This time on GameDev Breakdown, as promised, Todd runs through his prototyping process, start to finish.

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Treat Your Business Like a Business

Are “small content creator” support communities really something we should want?

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Indie Developers Are Screwed

Twitter reacts to a doomsday proclamation about indie development, but there are a few problems with the message.

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Ash Lyons of Gearbox

Fresh off of his contributions to Borderlands 3, Gearbox senior VFX artist Ash Lyons calls in to talk about the post-release mood, parenting in the triple-A development space, and his long road to Borderlands.

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Surviving Remote Work

Game development and its specialties have a ton of potential for remote work, which is awesome, but has a unique set of challenges only you can solve for yourself. Do you have to agree to sit on calls with clients? How do you navigate project changes? How can you avoid conflicts? In this episode of GameDev Breakdown we’ll drill down deep based on real world trial and error.

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Anger is Optional

Todd provides an update on the studio, the state of the podcast, and thoughts on managing gaming’s impact on our attitude.

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Game Designer Richard Rouse III

Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the design of The Suffering, writing Game Design: Theory & Practice, and some interesting creative projects we never got to see.

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Nightfall Unlimited Appearance

Todd puts in an appearance on the Nightfall Unlimited test show with fan favorite Ray Marek, but not before an extended rant about positivity.

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Legendary Game Designer David Fox

LucasArts Employee #3 himself, David Fox joins to talk about his fantastic career contributing to some of the most iconic graphic adventure games of our time, chasing the technology to create location-based interactive experiences, and his philosophy on positive change through design. Topics include VR, interpersonal issues in the modern game industry, politics, electric cars, and more.

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Have You Met My Friend Ted?

Our friend Ted drops by to talk about the history of martinis, what to look for at a Porta Potty in the woods, and the best way to combine Peeps, cola, and obstacle courses. We discuss game development here and there where it comes up.

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