On remotivating with productivity systems like Bullet Journaling and Getting Things Done…
This Is What It’s Like to Get Injured in Your Late 30s
I smashed up my foot. Now it’s difficult getting to the bathroom more than a few times per night.
How to Depend on Others More Effectively
I made a small change in how I track communication, and it’s made a huge impact.
Let’s Learn the LÖVR Framework – Part 1
The LÖVR framework promises lightweight beginner-friendly 3D and VR programming using Lua. Let’s experiment!
Games Journalist Mat Bradley-Tschirgi Talks Surviving Freelance Work, Live Events, and More
Anyone working around video games should expect the unexpected. From book publisher estate planning issues to crypto startups, Mat Bradley-Tschirgi has just about seen it all.
GameDev Breakdown: Developer and Streamer Chris Gardner
The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.
Comedian Steven Morgan
Steven Morgan–accomplished Netherlands-based comedian, actor, musician, and writer–joins to discuss comedy in the pandemic times, embracing your introversion, navigating unexpected viral attention, and more.
Retro Space Ball Developer Rik Oclon
3D Generalist Rik Oclon calls in to discuss his project Retro Space Ball, how he navigated a huge debacle with a major games publisher (and received no payment), and he gives us some great data about his player base as well as some insight into his marketing and community management research.
Revisiting the GameDev Workflow Problem
I strongly believe in writing every day—until you publish a book. Now I think it’s pretty important to do something else for a little while. Like a lot of developers (I suspect), I enjoy starting little prototypes from scratch pretty frequently. This seemed like a great way to decompress from months of writing and editing, and so far it’s been very effective! I decided to toy with a 2d retro-inspired scene that could theoretically lead to another run at the cartridge-collecting game idea I’ve been so obsessed with for years. It led to a very pleasant weekend during which I did not obsessively jump from the Amazon book charts to the Kindle dashboard to the search listings and then back to the Amazon charts again.
A Popular Game Development Math Book Is Now Free to Read
Want to brush up on the math concepts that will elevate your game development expertise? Never really learned them in the first place like me? If so, a popular learning resource just became totally free for the first time.