Category: Productivity

Join Us On Discord!

Hey all! If you haven’t heard, we’re winding down our activities on Patreon. To maintain a place to hang out, we’ve set up on Discord! All are welcome, we have channels configured for specialties like streaming, writing, game development, and we’ll no doubt set up many more. Come chit-chat about what you’re up to! https://discord.gg/auVvvK3




Creating a Prototype

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/716725693-user-782123614-creating-a-prototype.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More This time on GameDev Breakdown, as promised, Todd runs through his prototyping process, start to finish. This episode makes heavy mention of this post. Todd’s game design document template…




Surviving Remote Work

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/692448691-user-782123614-surviving-remote-work.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Game development and its specialties have a ton of potential for remote work, which is awesome, but has a unique set of challenges only you can solve for yourself….




So You’ve Asked Someone to Work on Your Game for Free

So You’ve Asked Someone to Work on Your Game for Exposure/Profit Sharing also links here. Hi, aspiring designer! If you’ve been sent to this page, there’s a good chance you asked someone–or maybe many people–to work on your game for free. “What’s wrong with that?” you may be asking yourself. “Why is everyone so angry?”…




Things I Learned by Running a Game Jam

This post is a recap of my experiences running this year’s Itch.io Jam for Kids, including a few things you may want to keep in mind if you’re ever in charge of a jam yourself. On or around June 18th, my four-year-old asked me to make him a video game about trains. This was actually…




GameDev Gains: BitBucket + Trello = <3

We’re in the last four days of our Itch.io Jam for Kids! I’m working hard on the train game for my son that started it all, and since I just unlocked our Patreon post on planning and prototyping a new game project, I wanted to provide more information about one of my productivity recommendations. As…




Planning and Prototyping a New Game

This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox. In this post I aim to run readers through the process of planning out and beginning work on a game intended for commercial release. I aim to keep “fluff” to a minimum here, but I will provide context where…




Author David L. Craddock

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/606616869-user-782123614-author-david-l-craddock.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More If you don’t think you’ve read or at least seen any of David L. Craddock’s phenomenal books on the game industry and game development, check again, you probably have….




Say Mistage and Michael Silverman of Silverware Games

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/603087768-user-782123614-say-mistage-and-michael-silverman-of-silverware-games.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More I’d have to do some detective work to figure out how long I’ve been Twitter pals with Say and Michael, but I’m sure it’s been a couple of years…




Pico-8 for Game Development: Why and How

In this post, we’ll discuss the retro virtual console, Pico-8, why you might be interested in it, and tips on how to get started.  Patrons saw this post first! Check out what we’re doing at Patreon to provide exclusive opportunities to our supporters! A typing game I prototyped for my son Pico-8, the fantasy console…