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Surviving Remote Work

Game development and its specialties have a ton of potential for remote work, which is awesome, but has a unique set of challenges only you can solve for yourself. Do you have to agree to sit on calls with clients? How do you navigate project changes? How can you avoid conflicts? In this episode of GameDev Breakdown we’ll drill down deep based on real world trial and error.

I’m scheduling with new awesome guests all the time, be ready for more guest reveals very soon!

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By Todd Mitchell

Todd Mitchell is an independent game developer and industry commentator. He is the founder of CodeWritePlay and owner of Artistry Master Systems, Inc. Follow him @Mechatodzilla.

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