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Game Development Games Writing

Max Krieger’s Train Takes Dialogue Somewhere New

I don’t always agree with my friend Max Krieger. We’ve been connected on Twitter for some time, maybe a couple of years now, but we initially had video games in common and probably not much else. There have been a couple of times I’ve chimed in on a conversation with him to present a differing personal view, but in many situations we just look at things in different ways which don’t affect one of us or the other in a real enough way to cause issues. I respected his passion about the world around him and considered us different, friendly people.

Categories
Business Code Design Game Development Game Industry

Letter Taps – The Official Postmortem

A version of this article was also submitted to the go-to game industry shop talk site, Gamasutra.

If you’re not familiar with the tradition of postmortem write-ups in the game industry, it’s not a negative term. It’s the practice of writing about the design, development, and the launch of a game, including reflection on what went right, and what lessons you learned along the way. What follows is the official postmortem for my educational indie game,¬†Letter Taps.¬†