You kids have it better than any kids in history, and you just can’t seem to be happy.
Remembering Our Friend Abel Wang
To celebrate the life of community rockstar Abel Wang, we revisit our 2018 discussion with him at GDC joined by Microsoft cloud advocate Jessica Deen.
Wrapping Up GDC with Microsoft Gaming Cloud GM, Kevin Gammill
Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch of the Xbox One X, the state and future of game development using cloud technology, and what game devs stand to gain from embracing cloud-based tech.
Rogan Ferguson and Dmitry Lyalin of Microsoft Visual Studio Team Services
We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development’s interesting part in Microsoft’s direction for VSTS and its cloud development product family, the group’s focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit.
Microsoft Cloud Developer Advocates Jessica Deen and Abel Wang
Edward Thomson and Kayla Ngan of Microsoft Visual Studio Team Services
We discuss leveraging some of Microsoft’s most powerful planning and development tools for game development with version control experts Edward Thomson and Kayla Ngan, live at #GDC18.
PlayFab CEO, James Gwertzman
Behold the Presale Crunchpocalypse
In this mid-week edition of the GameDev Breakdown podcast, we examine a chaotic update to the SNES Classic Edition story, Xbox One X goes live with pre-orders of its own, and a AAA game industry veteran promotes his new book and praises crunch time in the game industry.
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