The Amico producers have just spent years warning you about other gaming platforms. There’s just one problem…
game industry
$5 at Yankee Candle: What No One Understands About Indie Game Development
What was the first conversation that made it clear to you that almost no one understands what independent game development is like?
When a major MMO game dev goes indie
Former RuneScape developer Chris Knowles discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game.
Games Journalist Mat Bradley-Tschirgi Talks Surviving Freelance Work, Live Events, and More
Anyone working around video games should expect the unexpected. From book publisher estate planning issues to crypto startups, Mat Bradley-Tschirgi has just about seen it all.
The Modern Game Industry, Depicted In 18th Century Paintings
Thanks to heartwarming support for my very dumb tweet, it’s come to my attention that y’all appreciate the intersection of video games and fine art.
Richard Butler of RAGE Works
Richard Butler, New York-based Editor-in-Chief of RAGE Works calls in to discuss the early days of podcasting, his journey through the geek culture world, and how none other than GaryVee nearly convinced him to give up on his dreams.
Pontus “Zlapped” Mähler of Global Top Round
Indie accelerator GTR’s director of business development calls in to discuss his time as a pro eSports competitor, his transition into the business of making and publishing games, and what indies need to know about marketing themselves, attracting funding and business partners, and more.
Games For Change President, Susanna Pollack
Susanna Pollack calls in as Games For Change kicks off its 18th annual festival exploring the impact of games on education, healthcare, research, civics, and social issues.
The Virtual Book Tour Continues
Todd promotes–and in one case, absolutely does not promote–his new book, Inside Video Game Creation, in three more chats with industry podcast hosts at Moonlight Game Devs, What Else Do You Do?, and GamerHeads.
Michelle Franklin of Recombobulator Games
Accomplished writer Michelle Franklin of Recombobulator Games calls in to discuss cats, floods, and Space Boat, a shiny upcoming narrative adventure game being developed by a team of triple-A industry survivors with credits on Mass Effect 3, DeadSpace 2, Hannah Montana, and more.