Ray Marek of Unparalleled Comics calls in to talk about the success of Operation: Eclipse #1 and the social/crowdfunding campaigns for Issue 2. This episode features the music of True Crime: Streets of LA (2003), including tracks from Deftones, Taproot, Megadeath, and more!
If you don’t think you’ve read or at least seen any of David L. Craddock’s phenomenal books on the game industry and game development, check again, you probably have. Some of the greatest stories of the development space have been captured in David’s phenomenal pages, including Blizzard’s early history with Diablo, tales from the days of NetHack and other early Roguelikes, and more recently, Yacht Club Games’ action-packed development of Shovel Knight for Boss Fight Books. He kindly agreed to Skype in as Humble Bundle closes out its Boss Fight book bundle promotion (you still have about two days!) and his insight was every bit as interesting as I expected.
This is a must-listen for writers of any kind, and I’d also put it on the required show list for anyone running or connected with an indie studio. David has explored and documented not only the development of many games we know and love, but the culture, the energy, and the trials of the people creating them–and his knack for framing captivating tales from their accounts is second to none.
- @DavidLCraddock on Twitter
- The Humble Bundle Boss Fight Books bundle, including Shovel Knight
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Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can’t match the impact of Mass Effect or tug at the heart strings like Red Dead Redemption. To create a project that stays with your players, you need to design a world for them to experience.
When we last spoke with Ray Marek, we casually discussed the downfall of Toys R Us (where he met Todd), the indie publishing experience, and even great games for horror fans. We had a great time, but Ray has much more to offer the indie dev crowd.
This time around, Ray shares insight into the creative process of writing for the universes, planets, and characters we love learning about in comic books, using methods directly applicable to next-level game development.
And yeah, we talk about our favorite Mexican food.
Thanks again to Ray for his time and excellent insight.
Ray on the web:
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