Overwatch’s competitive play has been live for a few days now, and most players are familiar with the ups and downs of getting ranked and battling your way to the top. Matches are longer, the endgame rules have changed, and you can occasionally expect to be punished for the poor performance of the strangers on your team if you don’t play in a group. Perhaps the most frustrating difference, though, is the one that can shut down a match before it ever truly begins.
Todd Mitchell is a US Midwest-based comedy writer and game developer with bylines at Weekly Humorist, Fanbyte, Slackjaw, End of the Bench Sports, and more. He’s the author of Inside Video Game Creation, the founder of CodeWritePlay, and host of several podcasts including GameDev Breakdown and Fully Remote with Todd Mitchell. Follow him on Twitter @Mechatodzilla.