Joshua Davidson of Gearbox Software ToddMitchell, April 21, 2019July 11, 2024 Joshua Davidson is a senior sound designer working at Gearbox Software in the Dallas, Texas area. After leaving Full Sail University in 2007, he Contributed to Red Faction: Guerilla and Saints Row 2 at Volition in northern Illinois before heading south to work on Borderlands, Borderlands 2, Battleborn, and Borderlands 3 after making the move to Gearbox. In addition to building a stellar career in AAA games, Joshua has done some great writing and speaking about his time in the industry. His deep-dive into how he went from high school hopeful to graduate to industry pro has bounced around the web some before landing at Medium–it’s a must-read for anyone outside the industry looking to make their way in. He also returned to Full Sail years later to give a great talk on his industry run that you can now watch at YouTube. In this week’s show, Joshua provides some updates on the last few years of his career you won’t hear about in his earlier presentations, we discuss some recent trending industry news, and Joshua provides some of the advice he would have liked to hear on his way to the top. This was an awesome discussion and I really appreciate Joshua’s time. Go support him on Twitter and check out his killer work in Borderlands 3! Joshua’s links: @JoshuaDav on Twitter Joshua’s posts on Medium Gearbox Software Podcast subscription links: GameDev Breakdown at iTunes GameDev Breakdown at Google Play Music Audio show: Credits: The #GameDev Breakdown Podcast Share this:FacebookXLike this:Like Loading... Culture Game Development Podcasts Borderlands3GameDevGameIndustryGearboxGearboxSoftware
Podcasts All About PR Interviews March 6, 2020July 11, 2024 Since I started podcasting somewhere around 2013, I’ve spoken with a lot of people who passed on appearances simply because they didn’t think they could do a good appearance. I haven’t been doing this so long that I’ve forgotten having that feeling as well, so the last time I heard… Share this:FacebookXLike this:Like Loading... Read More
Culture Retro Space Ball Developer Rik Oclon July 9, 2021July 11, 2024 3D Generalist Rik Oclon calls in to discuss his project Retro Space Ball, how he navigated a huge debacle with a major games publisher (and received no payment), and he gives us some great data about his player base as well as some insight into his marketing and community management… Share this:FacebookXLike this:Like Loading... Read More
Game Development Hands-On GameDev: Five-Minute Textures July 7, 2016July 10, 2024 Maybe even faster! Share this:FacebookXLike this:Like Loading... Read More