GameDev Breakdown: Unity Is Over. Now What?

The pod is back!

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Tracking To-Dos in VS Code

Let’s talk about tracking tasks while you knock them out

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Implementing a Timer and Callback System in MonoGame

Build it, set it, and forget it

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A Case for MonoGame in 2023

Why the longstanding successor to Microsoft’s XNA framework won’t be for everyone but shouldn’t be counted out

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