Game Development
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Adam Fligsten of Silen Audio
Adam Fligsten of Silen Audio calls in to discuss his process, his projects, and his path into music and audio composition for…
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Jesse Attard of Tactic Studios
Tactic Studios developer and CEO, Jesse Attard (BioShock, BioShock 2, Street Fighter II: Champion Edition (2006)), calls in for a podcast chat…
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Christopher Arnold of Crowned Daemon Studios
Christopher Arnold of Crowned Daemon Studios calls in to talk about the studio’s mental health-focused game, Syntherapy, the inspiration behind its development,…
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Our 5 Unanswered Questions for Buildbox
Game dev folks across social media expressed surprise this week as Buildbox announced an upcoming overhaul of its pricing tiers, including a…
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Buildbox to Claim up to 70% Of User Revenue Soon
“Buildbox is not an engine and we don’t compete with game engines.” Jonathan Zweig, CEO, Buildbox Buildbox CEO Jonathan Zweig took to…
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AEXLAB CEO Jonathan Ovadia
Jonathan Ovadia of AEXLAB calls in to discuss the progress and the story behind the studio’s upcoming virtual reality multiplayer competitive shooter,…
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Revisiting the GameDev Workflow Problem
I strongly believe in writing every day—until you publish a book. Now I think it’s pretty important to do something else for…
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