The Miko 3 robot, an award-winning toy for kids with artificial intelligence features and its own content platform, will soon play animated stories featuring some of Paramount’s most recognizable characters.
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End of an Era: The Last Aladdin’s Castle Arcade is No More
If you’re planning a stop in Quincy, Illinois in hopes of visiting the last Aladdin’s Castle arcade location, you may be about a month too late.
GameDev Breakdown: Developer and Streamer Chris Gardner
The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.
My Q&A with GoldenEye X Project Lead, Donald “Wreck” York
As we (apparently) inch closer to a remaster of Rare’s 1997 Nintendo 64 classic, GoldenEye 007, I wanted to take an opportunity to contribute to the excitement. GoldenEye is easily one of my favorite games of all time, and my very first freelance piece in games journalism included excerpts from an interview with leaders from the GoldenEye X project–a campaign to port GoldenEye 007 to the superior Perfect Dark engine with locked content restored and other improvements in place–and our discussion didn’t get nearly enough room to breathe. Today, for the first time, I’m giving the full discussion (edited only for clarity and flow where helpful) a home online.
Covid carelessness was inevitable at GDC
Like usual, the Covid-19 pandemic is a story of givers and takers.
Killing Floor 2 Early Access Turmoil Raises Important Questions
Tripwire Interactive has released a major update for its upcoming co-op FPS, Killing Floor 2, and the contents have some Early Access players crying foul.