The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.
I’ve said in the past that I met Chris Gardner at a .NET conference in St. Louis. That’s not entirely accurate. I don’t think we actually spoke, but I definitely attended his presentation on game design and, having gone and hunted down the tweet, I see that it was nearly 8 years ago. I also seem to have sat in on his intro to developing for the Kinect.
Chris was a fellow developer working hard in the non-games software industry and making time to design fun stuff in a region not widely known for game development. This excited and motivated me, and we’ve celebrated the craft together on Twitter ever since.
I was thrilled to hear that he’s still presenting design and development to audiences and that he’s even moved into event organization, a task I do not envy one bit.
Finally, it was fun to chat about games we’re playing and looking forward to, including some of the widely anticipated remasters ahead of us. It sounds like Chris’ variety gaming streams are not to be missed!
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Todd Mitchell is a US Midwest-based comedy writer and game developer with bylines at Weekly Humorist, Fanbyte, Slackjaw, End of the Bench Sports, and more. He’s the author of Inside Video Game Creation, the founder of CodeWritePlay, and host of the GameDev Breakdown podcast. Follow him on Twitter @Mechatodzilla.