The Amico producers have just spent years warning you about other gaming platforms. There’s just one problem…
An Evening at Sandbox VR
I was invited to suit up head-to-toe in the latest VR gear and blast zombies with friends. Here’s how it went.
When a major MMO game dev goes indie
Former RuneScape developer Chris Knowles discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game.
Hi, Meta Employee! We’re Sorry a Stranger Took Over Your Desk. Have You Tried the Help Center?
Your desk should represent you, and in the unlikely event that a stranger takes it over, we at CodeWritePlay want to help.
LÖVR Framework – Implementing Mouse/Keyboard Input
Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.
One Game Developer’s Quest for Autism Awareness and Acceptance
I sat down remotely with Thomas Kildren of Fletcher Studios to discuss his popular upcoming VR project, his challenges as a developer and stay-at-home parent, shifting opinions in the community, and more.
LÖVR Framework – Shaders and Lighting Adventures
The LÖVR framework allows for pretty quick prototyping of 3D and VR interactive scenes through simple Lua coding, but compelling scenes require good lighting. It’s time to tackle shaders.
Let’s Learn the LÖVR Framework – Part 1
The LÖVR framework promises lightweight beginner-friendly 3D and VR programming using Lua. Let’s experiment!
TMNT, Paw Patrol, and Spongebob All Headed to Miko 3 Kids’ Robot
The Miko 3 robot, an award-winning toy for kids with artificial intelligence features and its own content platform, will soon play animated stories featuring some of Paramount’s most recognizable characters.
Jordan Mauriello of MoreYellow
MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry’s next set of big changes.