A Case for MonoGame in 2023

Why the longstanding successor to Microsoft’s XNA framework won’t be for everyone but shouldn’t be counted out

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Drum Conversion: Making Low Volume Drums

Before we can make high-tech super drums, we have to make quiet drums that can stand up.

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The Perfect Drums (For Me and Probably Nobody Else)

How a search for a throw-out drum set reconnected me with a past life of religion, poverty, and teenage antics.

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Diving Into Hybrid Acoustic Electronic Drums

Join me on a journey to turn someone else’s ailing garbage drums into a PC-connected super kit.

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Remote Work

There’s a guy in the area you’ve never met, but you’re pretty sure he’s either an adulterer or he’s trying to catch one.

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The Backward-Compatible Morality of Intellivision

The Amico producers have just spent years warning you about other gaming platforms. There’s just one problem…

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An Evening at Sandbox VR

I was invited to suit up head-to-toe in the latest VR gear and blast zombies with friends. Here’s how it went.

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When a major MMO game dev goes indie

Former RuneScape developer Chris Knowles discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game.

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Hi, Meta Employee! We’re Sorry a Stranger Took Over Your Desk. Have You Tried the Help Center?

Your desk should represent you, and in the unlikely event that a stranger takes it over, we at CodeWritePlay want to help.

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LÖVR Framework – Implementing Mouse/Keyboard Input

Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.

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