Games Journalist Mat Bradley-Tschirgi Talks Surviving Freelance Work, Live Events, and More ToddMitchell, July 18, 2022July 11, 2024 Anyone working around video games should expect the unexpected. From book publisher estate planning issues to crypto startups, Mat Bradley-Tschirgi has just about seen it all. Mat’s been a friend of the GameDev Breakdown podcast for years, and we get a totally different glimpse at the industry every time we hear from him. In his earlier appearances, he was writing at length about the video game film adaptations of notorious filmmaker Uwe Boll. Not too long after, he agreed to work on a video game project with Boll’s extended team. Since then, he’s immersed himself in off-beat mods, worked his way into the pages of Polygon as a freelancer, and traveled the world with a Web 3 start-up, and more. In this week’s chat, Mat runs us through his recent industry experience, talks travel and tourism, and lets us in on the experience of transitioning from long-time conference and expo attendee to conference and expo presenter. We also chat about big upcoming games including the Teenage Mutant Ninja Turtles game collection and Return to Monkey Island among others. Mat’s links MatWBT.comTwitter.com/MatWBT The GameDev Breakdown podcast Subscribe with your favorite podcatcher at Anchor Share this:FacebookXLike this:Like Loading... Culture Humor Podcasts freelance writinggame dev podcastgame industryGameDevgames journalism
Game Development Checking In on Triple A with John Schiber April 6, 2018July 11, 2024 John Schiber returns and we talk about the highs and lows of the latest round of triple-A games. We also check in on our ongoing Unity game project and share a few more stories from GDC. Share this:FacebookXLike this:Like Loading... Read More
Game Development Organization and Productivity May 16, 2018July 11, 2024 Since the start of the new year I’ve focused on coordinating content for our listeners that would improve their craft in a more direct and measurable way. We’ve hit on some popular topics since that time. Thinking like an entrepreneur, promoting your indie game, and accessibility all seemed to resonate… Share this:FacebookXLike this:Like Loading... Read More
Game Development On Dreams and Design Iteration January 25, 2021July 11, 2024 An alternative philosophy to consider when projects and other collaborations break down, and a look at how Hasbro took a collection of imperfect classics and made them new. Share this:FacebookXLike this:Like Loading... Read More