Friend of the show Viktor from Blue Pin Studio calls in to discuss how different the Steam launch experience has become, how the pandemic allowed him to chase his dream with a friend, a glimpse into the world of watch repair, and Fable speed runs.
Joshua Johnson, CTO of TREE Industries and development lead on Ultimate Disc Golf, calls in to discuss the game’s progress, Epic’s impressive new cloud-based human model generator, Quest 2 development, working with your partner–it’s almost Valentine’s Day, after all–and more.
The team behind Terraria cancels its Stadia release over Google’s lazy account bans, CD Projekt Red’s servers are compromised in a targeted cyber attack, and CodeWritePlay goes viral!
A new patent granted to Warner Bros. has many asking why patents are issued in the game industry at all. We’ll look at the Nemesis system controversy, the potential value of patents in games, and how to sidestep patent trouble in your own endeavors.
Do you know who wrote the last gaming article you read? Do you know how or why they wrote it? In this episode, you’ll hear about a trend certain outlets have adopted that are raising major ethics concerns from outside the gaming community (this time) and what you need to look out for when browsing the news.
A popular studio’s future is in question amid allegations of inappropriate behavior stemming from the highest levels of management. We discuss what’s being reported and examine everyone’s responsibility to identify and help change this pattern in the workplace.
Alien Scumbags designer and developer, James Ross, calls in to discuss his game’s early success and some of the unique ways he’s involved community members in the project. We also age ourselves with talk of floppy disks and Game Maker version 1.0.
For a change of pace, we go back and follow up on a set of previous news stories to see where things ended up. Topics include LEGO and Unity, the Playdate, EA’s FIFA loot boxes, and Moore…
We’ve endured the nightmares of 2020 and grabbed every small victory possible along the way. Time to regroup and look ahead.
We close out allllll that Virtual Indie Games Expo 2020 coverage with the creative minds behind the upcoming roguelike platformer CreatorCrate and the asymmetric VR game–that is, co-op between a headset wearer and their smartphone-equipped teammates–Operation Armstrong.