A major industry publisher has finally been burned in the global crackdown on loot crates. It could have been easily avoided.
Going for a drive this weekend? Have some project work ahead of you? Tune in for premium background noise in the new GameDev Breakdown Radio show, exclusive to Spotify!
Trying to leverage LinkedIn and participating in a discussion about parenting, revenue models, and publisher trust may have recently landed me deeper in enemy territory than I intended to go. Get the full story, hear a good rule of thumb for dealing with publishers, and learn a two-word phrase that lets you know to stop listening to anyone immediately.
A creative director at Google Stadia makes surprising comments about the relationship between streamers, studios, and publishers. The community points out it’s not the first time he’s gained controversial attention. Jason Schreier emerges from the Fortress of Condescension to dunk on…everyone. We look for the dividing line separating fact from fiction about Alex Hutchinson.
SEGA celebrates its 60th anniversary by releasing a cancelled Golden Axe reboot on Steam, complete with a tongue-in-cheek title sequence and apologies for its bugs and jankiness. The developer cries foul and tells the story behind its chaotic production.
An email from a familiar name illustrated a perfect example of why you should be kind to people in your content space, or failing that, at least be quiet. We’ll also discuss why a sky-high number of followers on social media isn’t exactly what you should be chasing.
By community request, we look at what successful developers have to say about pricing your indie game. I’ll talk about my experience, too, so you know what not to do.
Do you really have time to support your own video game? If you’re an indie game developer, the answer is probably no, but app and game stores expect you to provide this service for your customers. In this episode of GameDev Breakdown, we’ll take a look at some strategies you can leverage to make this part of life a little easier.
Ken Williams has released a new book, Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line. In the process of telling Sierra’s entire story from his perspective for the first time, he reveals what was surely among the very earliest attempts at unionization within the game industry.
Cyberpunk 2077 designer Max Pears calls in to discuss his recent book, Let’s Design: Combat, his podcast, Level Design Lobby, and his meteoric rise in game design, from school to Ubisoft’s The Division to CD PROJEKT RED’s most hotly anticipated title to date.