Game Development LÖVR Framework – Implementing Mouse/Keyboard Input ToddMitchell, August 2, 2022July 11, 2024 Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes. Continue Reading
Game Development LÖVR Framework – Shaders and Lighting Adventures ToddMitchell, July 23, 2022July 11, 2024 The LÖVR framework allows for pretty quick prototyping of 3D and VR interactive scenes through simple Lua coding, but compelling scenes require good lighting. It’s time to tackle shaders. Continue Reading
Game Development Let’s Learn the LÖVR Framework – Part 1 ToddMitchell, July 22, 2022July 11, 2024 The LÖVR framework promises lightweight beginner-friendly 3D and VR programming using Lua. Let’s experiment! Continue Reading