This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox. In this post I aim to run readers through the process of planning out and beginning work on a game intended for commercial release. I aim to keep “fluff” to a minimum here, but I will provide context where…
http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/557058750-user-782123614-winning-the-screen-time-debate-and-forming-your-company.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Hello 2019! We had huge plans for the Christmas show. If you don’t believe me, check out the functioning Unity game I made to show off as a joke….
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