IndieDev
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Micah Orsie on Writing and Designing for a Game Protagonist with Down Syndrome
Crashable Studios will soon launch an award-winning hybrid 2D/3D point-and-click adventure starring a lifelong friend struggling with health issues
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Indie Deep Dive: V-Hunter Puzzler DX
RAWRLAB Games regrets some failures with V-Hunter Puzzler DX, but the team got a few things very right.
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The Saddest Thing a Games Editor Has Ever Said to Me
One of the biggest problems with games journalism might actually be a little worse than you realize.
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20 Years Without a Chance
The ugly truth I don’t have the heart to share with most aspiring game developers
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A Case for MonoGame in 2023
Why the longstanding successor to Microsoft’s XNA framework won’t be for everyone but shouldn’t be counted out…
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What to Do When You Have a Literal Gamedev Breakdown
On remotivating with productivity systems like Bullet Journaling and Getting Things Done…
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Red Panda Archaeology – Mechanics Week
On bringing magical new characters to life and making them get a job…
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Let’s Design a Game with Boss Fight Author Sebastian Deken
What secrets would an abandoned Animal Crossing village leave behind?
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GameDev Breakdown’s New Format: More Development, More Fun!
What if we could have fun AND make stuff?