#GameDev Breakdown Podcast – Draw Distance Producer Kamil Krupiński

This show was a couple of firsts for the podcast: I think it was probably the first time we’ve had on an industry producer who wasn’t also responsible for several other jobs (at least no more than any producer is) and it was also the first guest we’ve had phone in from Poland–I trust you’ll excuse the occasional dip in audio quality.

If you haven’t tried Serial Cleaner, Draw Distance’s last big project under the name iFun4All (yes, we talk about it), you’re missing an entertaining stealth puzzle game with style to spare. If you picked it up recently in your Humble Monthly, take a few minutes to check it out before you jump into this episode, then you’ll also be caught up for when the new game, Ritual: Crown of Horns, hits Steam Early Access later this week. Once you’ve tried both, you’ll be struck by how this relatively small studio came up with two drastically different games and full-on nailed them both.

In addition to digging into the game projects, I picked Kamil’s brain about the life of a producer for a mid-size team, and it was no surprise that such great games are coming from a team that places such emphasis on quality, sound decision-making, and factoring the human element into management decisions. Pay close attention to the issues he points out in the industry and says the fixes are in the hands of people in his role. It seems clear that Draw Distance is a great place to work.

Thanks again to Kamil and the team for their time.

Kamil / Draw Distance:

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Credits:

The #GameDev Breakdown Podcast

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