For those new to Mat Bradley-Tschirgi’s work, here are a few things you should know: he may be the leading authority on the work of notorious video game filmmaker Uwe Boll, he’s an accomplished game development educator, and he’s a prolific interviewer. During this episode, we follow up to hear about how readers responded to The Films of Uwe Boll Vol. 1: The Video Game Movies, and hear about his latest book, Simply the Best: Interviews with Video Game Designers, Composers, and Scofflaws.
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It’s difficult to pick the best topics to go over during calls with Mat–I’m too much of a noob film critic to get on his level and talk about his work on the SequelCast 2 and Friends podcast and I’m not sure he can actually teach us mortals how to match his propensity for Getting Things Done–so we tend to talk like old friends about similar QA work we’ve done, funny mistakes we’ve made doing interviews, and amazing FLASH projects we lost to the Toilet of Time.
Despite my refusal to guide the discussion in any particular direction, we land on some universal truths about planning, listening, and communication that hopefully serve as valuable reminders. Get up to speed on Mat’s work around the web and check out his books!
Mat’s Links:
- @MatWBT on Twitter
- MatWBT.com
- Simply the Best: Interviews with Video Game Designers, Composers and Scofflaws
- The Films of Uwe Boll Vol. 1: The Video Game Movies (2003-2014)
Todd Mitchell is a US Midwest-based comedy writer and game developer with bylines at Weekly Humorist, Fanbyte, Slackjaw, End of the Bench Sports, and more. He’s the author of Inside Video Game Creation, the founder of CodeWritePlay, and host of several podcasts including GameDev Breakdown and Fully Remote with Todd Mitchell. Follow him on Twitter @Mechatodzilla.