Agile Game Development Author, Clinton Keith ToddMitchell, July 31, 2020July 11, 2024 In this episode of GameDev Breakdown, Clinton Keith calls in ahead of his GDC 2020 presentation on project management to discuss the crises facing game development, the strategies in his latest book, Agile Game Development: Build, Play, Repeat (2nd Edition), and how to recapture the fun in making games. Clinton has collaborated with many of the industry’s most legendary designers and studio founders including Shigeru Miyamoto himself as well as Rockstar Games’ Houser brothers. His game credits include Midnight Club, Smuggler’s Run, Midtown Madness, and more at Angel Studios as well as Darkwatch and The Bourne Conspiracy at Highmoon Studios. Clinton’s Links Agile Game Development: Build, Play, Repeat (2nd Edition)AgileGameDevelopment.com@ClintonKeith on TwitterClinton Keith at GDC 2020 Share this:FacebookXLike this:Like Loading... Culture Podcasts GameDev
Culture Exclusive Release Day Interview with Halo: Divine Wind Author, Troy Denning October 19, 2021July 11, 2024 Prolific bestselling author Troy Denning calls in on release day for Halo: Divine Wind. We discuss the book’s place in the Halo universe, his experiences collaborating with 343 Industries, and the sentimental inspiration for his first Halo story. Share this:FacebookXLike this:Like Loading... Read More
Culture Alarmism and Governing Game Development November 27, 2017July 11, 2024 A US state representative targets game publishers and developers, Todd and John take a look at the possible outcomes of government intervention in monetization strategies for games, and we try to make sense of the source of all political gaming strife: Twitter. Share this:FacebookXLike this:Like Loading... Read More
Game Development Running Your Studio Website January 9, 2018July 11, 2024 Some developers don’t run a website for their studio at all, and even more don’t know what to put on it. In this segment, we discuss how to make the best use of your website when promoting a game. Stay tuned tomorrow for great info about creating your game’s press… Share this:FacebookXLike this:Like Loading... Read More