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Agile Game Development Author, Clinton Keith

In this episode of GameDev Breakdown, Clinton Keith calls in ahead of his GDC 2020 presentation on project management to discuss the crises facing game development, the strategies in his latest book, Agile Game Development: Build, Play, Repeat (2nd Edition), and how to recapture the fun in making games.

Clinton has collaborated with many of the industry’s most legendary designers and studio founders including Shigeru Miyamoto himself as well as Rockstar Games’ Houser brothers. His game credits include Midnight Club, Smuggler’s Run, Midtown Madness, and more at Angel Studios as well as Darkwatch and The Bourne Conspiracy at Highmoon Studios.

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By Todd Mitchell

Todd Mitchell is an independent game developer and freelance journalist. He is the founder of CodeWritePlay where he produces and hosts the GameDev Breakdown and GameDev Breakdown Radio podcasts. Follow him @Mechatodzilla.

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