Retro Developer Paul Nicholas ToddMitchell, September 15, 2017July 10, 2024 Paul Nicholas can’t be stopped. Update: Paul is turning heads again with his demake of No Man’s Sky. Check out Low Mem Sky at Itch.io! This week, UK-based retro developer Paul Nicholas Skypes in to talk about his recent development project, SCUMM-8, a Pico-8 recreation of LucasArts’ legendary engine for Maniac Mansion among other hits from the golden age. Much thanks to Paul for his time, you can follow him @Liquidream on Twitter, try SCUMM-8 for yourself at the Pico-8 forum, and visit Paul’s development site at liquidream.co.uk. Share this:FacebookXLike this:Like Loading... Game Development Humor Podcasts game developmentGameDevIndieDevmaniac mansionpaul nicholasRetro gamesscumm
Culture Remembering Our Friend Abel Wang July 30, 2021July 11, 2024 To celebrate the life of community rockstar Abel Wang, we revisit our 2018 discussion with him at GDC joined by Microsoft cloud advocate Jessica Deen. Share this:FacebookXLike this:Like Loading... Read More
Culture Video Game Patents: Good or Evil? February 6, 2021July 11, 2024 A new patent granted to Warner Bros. has many asking why patents are issued in the game industry at all. We’ll look at the Nemesis system controversy, the potential value of patents in games, and how to sidestep patent trouble in your own endeavors. Share this:FacebookXLike this:Like Loading... Read More
Game Development Running Your Studio Website January 9, 2018July 11, 2024 Some developers don’t run a website for their studio at all, and even more don’t know what to put on it. In this segment, we discuss how to make the best use of your website when promoting a game. Stay tuned tomorrow for great info about creating your game’s press… Share this:FacebookXLike this:Like Loading... Read More