Todd Mitchell
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Vintage Dev: Inside the Homebrew Game Development Community
This post was originally published at Zam.com in 2016.
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Creating a Prototype
This time on GameDev Breakdown, as promised, Todd runs through his prototyping process, start to finish.
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Treat Your Business Like a Business
Are “small content creator” support communities really something we should want?
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Indie Developers Are Screwed
Twitter reacts to a doomsday proclamation about indie development, but there are a few problems with the message.
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The Increasingly Complex World of Cheating in Video Games
This article was originally published at the now-defunct Zam.
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Ash Lyons of Gearbox
Fresh off of his contributions to Borderlands 3, Gearbox senior VFX artist Ash Lyons calls in to talk about the post-release mood,…
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Surviving Remote Work
Game development and its specialties have a ton of potential for remote work, which is awesome, but has a unique set of…
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Anger is Optional
Todd provides an update on the studio, the state of the podcast, and thoughts on managing gaming’s impact on our attitude.
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Getting Started With Oculus Quest Development
This time, courtesy of our great supporters at Patreon, we’re talking about getting up and going with development for the Oculus Quest.…
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Game Designer Richard Rouse III
Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some…