Todd Mitchell
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Organization and Productivity
Since the start of the new year I’ve focused on coordinating content for our listeners that would improve their craft in a…
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Designing for Accessibility
John returns at last following the birth of his second child! Upon getting back down to business this week, we started in…
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How You Could Work in Games Next Week
We dive deeper into a topic listeners are asking about: freelancing and remote work for game development. You’ll hear how Todd left…
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Checking In on Triple A with John Schiber
John Schiber returns and we talk about the highs and lows of the latest round of triple-A games. We also check in…
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Wrapping Up GDC with Microsoft Gaming Cloud GM, Kevin Gammill
Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch…
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Rogan Ferguson and Dmitry Lyalin of Microsoft Visual Studio Team Services
We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development’s interesting part in Microsoft’s direction…
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Microsoft Cloud Developer Advocates Jessica Deen and Abel Wang
Jessica Deen and Abel Wang stop by at #GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about…
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Edward Thomson and Kayla Ngan of Microsoft Visual Studio Team Services
We discuss leveraging some of Microsoft’s most powerful planning and development tools for game development with version control experts Edward Thomson and…
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Next Games Co-Founder and CTO, Kalle Hiitola
Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No…
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PlayFab CEO, James Gwertzman
Our first #GDC18 guest is PlayFab’s co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the…