Game Development
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The Dialog Tree Podcast Appearance
Todd appears on The Dialog Tree with Roger Reichardt to discuss industry event cancellations and other challenges facing developers amid the Coronavirus…
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Join Us On Discord!
Hey all! If you haven’t heard, we’re winding down our activities on Patreon. To maintain a place to hang out, we’ve set…
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RetroMania Wrestling Writer, Salvatore Pane
Salvatore Pane calls in to talk about his work for the upcoming release of RetroMania Wrestling. We discuss his work as a…
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Learn from Legends Remotely and Support Charity at DigiPen
The DigiPen Institute of Technology has reached out to let us know about their “online masterclass” series intended to keep you learning…
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Inside #IndieDev – Brutal Grounds by AGOG Entertainment
When event organizers postponed GDC 2020 in San Francisco from March to (apparently) an August 4-6 makeup event, development teams all over…
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XR Developer, Aaron Clifford
Some devs have all the fun. Aaron Clifford is the head AR/VR developer for KOVR, a new VR division of video production…
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Quick UV Image Texturing in Blender
We took a hilarious turn for the ridiculous here and I could not be more pleased.
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Improving Animations with the Curve Editor
I do love it when a plan comes together. To test out my newly optimized enemy model with Inverse Kinematics, I wanted…
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Better Living through Inverse Kinematics
Since we’re keeping it simple with the animated enemies in this project, I briefly thought I could achieve everything I wanted to…
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VRcade Shooter: Fixing My First Animation Problem
This post should be short and sweet. It’s about an issue that took up just enough time to talk about it.