Game Development
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GameDev Breakdown’s New Format: More Development, More Fun!
What if we could have fun AND make stuff?
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The Backward-Compatible Morality of Intellivision
The Amico producers have just spent years warning you about other gaming platforms. There’s just one problem…
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How to Depend on Others More Effectively
I made a small change in how I track communication, and it’s made a huge impact.
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$5 at Yankee Candle: What No One Understands About Indie Game Development
What was the first conversation that made it clear to you that almost no one understands what independent game development is like?
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An Evening at Sandbox VR
I was invited to suit up head-to-toe in the latest VR gear and blast zombies with friends. Here’s how it went.
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Disney composer Greg Nicolett talks indie dev, randomness, and Actual Cannibal Shia LaBeouf
Potionomics composer Greg Nicolett discusses his work with Disney, how he learned the game composer’s process, and Shia LaBeouf’s unexpected influence on…
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When a major MMO game dev goes indie
Former RuneScape developer Chris Knowles discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with…
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Alex Rushdy Didn’t Technically Choose a Career in Games, but He’s Having a Great One Anyway
The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his…
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LÖVR Framework – Implementing Mouse/Keyboard Input
Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.