Category: Game Development

Planning and Prototyping a New Game

This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox. In this post I aim to run readers through the process of planning out and beginning work on a game intended for commercial release. I aim to keep “fluff” to a minimum here, but I will provide context where…




The Games That Drove Me to Make My Own

This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox. After the thousands of hours (and usually dollars) we’ve all invested in our game development pursuits, it helps to take opportunities to look back and reflect on (or resent) what we experienced much earlier in life that convinced us…




Rob Hewson of Huey Games

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/623869608-user-782123614-rob-hewson-of-huey-games.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Thanks to some gracious networking help from Patreon supporter Mark Feller and Indie Gamer Chick, this time we’re hearing from LEGO games veteran and current Huey Games CEO/Creative Director…




Draw Distance Producer Kamil Krupiński

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/620207448-user-782123614-draw-distance-producer-kamil-krupinski.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More This show was a couple of firsts for the podcast: I think it was probably the first time we’ve had on an industry producer who wasn’t also responsible for…




The Many Issues With Senator Josh Hawley’s Call for New Video Game Legislation

Todd Mitchell is an independent journalist, game developer, studio founder, and coincidentally, an independent voter in Hawley’s state of Missouri. When Hawaii Representative Chris Lee (D) set out to have loot boxes regulated like gambling in his state, we didn’t need much time to point out a few seemingly disingenuous aspects to his aggressive stance…




Composer Stephen Tanksley

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/617067894-user-782123614-composerstephentanksley.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Previously on the podcast we’ve had opportunities to hear from highly specialized sound designers, musicians, and recording engineers, but we’ve had somewhat limited time to really dig into composition,…




This Is How Fast Bad Journalism Creates Problems in the Game Industry

If you recently heard something like “Borderlands 3 Will Feature 25 Times as Many Guns as Borderlands 2,” you’re a victim of bad game journalism, and you deserve to know what’s actually going on. Those of you who follow the site, the GameDev Breakdown podcast, or our community over at Patreon know that we recently…




Jordan Mychal Lemos of Ubisoft

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/612800070-user-782123614-jordan-mychal-lemos-of-ubisoft.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Jordan Lemos is a WGA award-nominated scriptwriter working at Ubisoft in Québec, with writing credit on Assassin’s Creed Odyssey and the words of Socrates himself. He’s been a Twitter…




Joshua Davidson of Gearbox Software

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/609327297-user-782123614-joshua-davidson-of-gearbox-software.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Joshua Davidson is a senior sound designer working at Gearbox Software in the Dallas, Texas area. After leaving Full Sail University in 2007, he Contributed to Red Faction: Guerilla…




How Competitive Gaming Is Driving the Market

This post topic came from Patreon Writers’ Room patron Charlie Cox!  I was impressed that this issue came up in discussion in our Patreon community right before it hit the news once again. Many of us who’ve been around gaming long enough have had some brush with, or entertained the idea of competing at games….




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