Category: Game Development

#GameDev Breakdown Podcast: Joshua Davidson of Gearbox Software

Joshua Davidson is a senior sound designer working at Gearbox Software in the Dallas, Texas area. After leaving Full Sail University in 2007, he Contributed to Red Faction: Guerilla and Saints Row 2 at Volition in northern Illinois before heading south to work on Borderlands, Borderlands 2, Battleborn, and Borderlands 3 after making the move…




How Competitive Gaming Is Driving the Market

This post topic came from Patreon Writers’ Room patron Charlie Cox!  I was impressed that this issue came up in discussion in our Patreon community right before it hit the news once again. Many of us who’ve been around gaming long enough have had some brush with, or entertained the idea of competing at games….




#GameDev Breakdown Podcast – Author David L. Craddock

If you don’t think you’ve read or at least seen any of David L. Craddock’s phenomenal books on the game industry and game development, check again, you probably have. Some of the greatest stories of the development space have been captured in David’s phenomenal pages, including Blizzard’s early history with Diablo, tales from the days…




#GameDev Breakdown Podcast – Say Mistage and Michael Silverman of Silverware Games

I’d have to do some detective work to figure out how long I’ve been Twitter pals with Say and Michael, but I’m sure it’s been a couple of years now. One of the greatest benefits of doing this podcast is having the opportunity to go beyond tweets and capture the stories behind the work and…




Pico-8 for Game Development: Why and How

In this post, we’ll discuss the retro virtual console, Pico-8, why you might be interested in it, and tips on how to get started.  Patrons saw this post first! Check out what we’re doing at Patreon to provide exclusive opportunities to our supporters! A typing game I prototyped for my son Pico-8, the fantasy console…




#GameDev Breakdown Podcast – Welcome Back, Here’s the News

Glad to be back with another podcast and all kinds of news! In this show, I’ll go over some development topics from Twitter, we’ll talk a little bit about the recent hiatus, and we’ll go over some of what’s happening over at our shiny new Patreon page. Patrons helped pick the topics for this show,…




Great News About Our Content!

Thanks a ton to those of you who have checked in to see how we’re doing and what’s up with the site and the podcast. We have news! In an effort to help cover expenses for hosting here and for the podcast, we’ve opened a Patreon account for the community! I want to state right…




#GameDev Breakdown Podcast – NBA Jam Book Author Reyan Ali

I first interacted with Reyan Ali over Twitter just about a year ago. I’d just partnered with Microsoft to do a series of podcasts at GDC which was a total blast, but it caused me to miss the Classic Game Postmortem on the legendary NBA Jam. I tweeted out the presentation with great entusiasm once…




#GameDev Breakdown Podcast – The Old and New Testaments of Game Development

Update: We’ve had a slow start on giveaway entries, so we’re opening it up to everyone! Man, we’ve had some great guests lately, and you won’t believe some of the folks we’re going to be talking to in the coming months! With all this action, it was nice to get back on Skype with John…




#GameDev Breakdown Podcast – The Path of Motus Creator Michael Hicks

Michael Hicks has released more creative projects since his late teens than some folks get to throughout an entire career. His top two game releases, Pillar and The Path of Motus, have been downloaded half a million times across a wide variety of platforms. When Polygon investigated Valve’s shortcomings in supporting Steam developers, Michael’s sharp criticism for Valve’s…




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