Hey all! If you haven’t heard, we’re winding down our activities on Patreon. To maintain a place to hang out, we’ve set up on Discord! All are welcome, we have channels configured for specialties like streaming, writing, game development, and we’ll no doubt set up many more. Come chit-chat about what you’re up to!
Salvatore Pane calls in to talk about his work for the upcoming release of RetroMania Wrestling. We discuss his work as a Boss Fight Books author (Mega Man 3), his focus as a university professor, and the trouble with bite-sized physical video games.
When event organizers postponed GDC 2020 in San Francisco from March to (apparently) an August 4-6 makeup event, development teams all over the world suddenly found themselves scrambling to make up for missed professional networking time, lost opportunities with potential players, and in many circumstances, unrecoverable travel investments. As E3 and other events follow suit and business nearly everywhere grinds to a halt, the usual advantages of working in close geographic proximity to traditional industry hotspots have all but vanished. This was the topic of my discussion with Robert Hubert, the Los Angeles-based development director responsible for Brutal Grounds, an upcoming top-down competitive shooter from AGOG Entertainment.
Some devs have all the fun.
Aaron Clifford is the head AR/VR developer for KOVR, a new VR division of video production company, KO Group. He’s a FLASH game dev from back in the day–all of us cool kids were–and managed to leverage his experience into cool projects like the Dragon Age: Inquisition web-based party builder that launched along with the proper game.
We took a hilarious turn for the ridiculous here and I could not be more pleased.
I do love it when a plan comes together.
To test out my newly optimized enemy model with Inverse Kinematics, I wanted to do a little animation test with a video or gif of some sort. You may remember this as the way Epic Games got in so much trouble with Fortnite.
Since we’re keeping it simple with the animated enemies in this project, I briefly thought I could achieve everything I wanted to do with simple bone rotation keyframes–this looked bad, took too much effort, and was just wrong.
Learn the tools of the storytelling trade from one of western culture’s greatest story analysts. We’ll examine the findings of the late screenwriting expert, Syd Field, and look at how collected writing wisdom from outside games translates to our area of expertise.
Reyan Ali returns after the launch of NBA Jam from Boss Fight Books to weigh in on Cowboy vs. McGregor, Smash Bros. headlines, the Aaron Hernandez documentary, how to cover up an R. Kelly tattoo, and making loved ones eat just a small, supermarket-sized sampling of crow.
I met David via Twitter while freelancing for Zam.com (now Fanbyte). Beyond writing the definitive unofficial book on Roblox, David has picked up bylines at Forbes Games, IGN, Vice, Polygon, and other outlets. He now juggles tasks as a senior editor at UploadVR and trust me when I say his work in the virtual reality space has been a boon to developers and enthusiasts alike.
It’s my fault we didn’t manage to have David on during 2019, and it’s my fault again that his appearance was in the middle of a CES crapstorm, but it’s all good news for you! Thanks to this timing, David not only sheds light on the most recent developments for Oculus hardware owners and the company’s apparent direction for the near future, but we also get the scoop on some of this year’s most promising sights from CES itself.
Go send David some love; it’s a difficult time of year.