My Q&A with GoldenEye X Project Lead, Donald “Wreck” York

As we (apparently) inch closer to a remaster of Rare’s 1997 Nintendo 64 classic, GoldenEye 007, I wanted to take an opportunity to contribute to the excitement. GoldenEye is easily one of my favorite games of all time, and my very first freelance piece in games journalism included excerpts from an interview with leaders from the GoldenEye X project–a campaign to port GoldenEye 007 to the superior Perfect Dark engine with locked content restored and other improvements in place–and our discussion didn’t get nearly enough room to breathe. Today, for the first time, I’m giving the full discussion (edited only for clarity and flow where helpful) a home online.

Read more

Dad Weighs In: The Starfield Delay

You kids have it better than any kids in history, and you just can’t seem to be happy.

Read more

Alarmed Player Calls Tech Support About Credits Lasting Longer Than 4 Hours

“It was fun for a while, but I’m starting to get dizzy.”

Read more

Developers: Please Enjoy These Free Loading Screen Messages for Your Next Game or WIP

Loading is inevitable in modern games. What started as simple notices that the game wasn’t broken has spiraled in all directions including (admittedly cool) looping animations, play tips, and eyeroll-worthy notices about “charging the hyperdrives” and “injecting extra FUN.” While this feature is almost inherently an afterthought, it doesn’t seem like a stretch to say the wrong loading message will almost certainly cause your game to flop and destroy your career.

But there’s good news! We’ve put together this list of free loading messages you can borrow to earn laughs and love from players. Enjoy!

Read more

News, State of the Pod, and Philip Molodkovets of Wargaming

Welcome back! Here are some updates–including the scoop on Inside Video Game Creation in the latest deal at StoryBundle–a word on the state of the podcast, and an exclusive interview with Philip Molodkovets, Wargaming’s executive producer on World of Warships.

Read more

Indie Publisher’s “send nudes” Gaffe Highlights an Issue for Studios and Content Creators

Indie publisher Flynn’s Arcade appears to be in full damage control mode after its PR contact wrote an email inviting press and influencers to—among other things—“send nudes” as a favor for Steam keys.

Read more

Star Citizen’s Senior Lead Gameplay Engineer Goes Indie – Chad and Curtis McKinney of Bit Rot

Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad’s experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a “kaleidoscopic first-person narrative puzzle game” not quite like anything else you’ve likely seen.

Read more

Mat Bradley-Tschirgi Returns Again

Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more.

Read more

I’m Hitting Pause on VR Coverage

For a couple of years now, I’ve had one foot in the door of the VR enthusiast community. It’s gradually dawned on me that this might not be the most responsible position at this point in time. Here’s why I’m making a change.

Read more

Disasterpeace and Casey Lucas-Quaid of Dinosaur Polo Club

Co-host Matt Hill enters the chat! Community manager Casey Lucas-Quaid and famed composer Rich Vreeland (AKA “Disasterpeace”) of Dino Polo Club hang out to discuss their hit indie games, Mini Metro and Mini Motorways. We discuss the Apple Arcade program, keeping the indie spirit alive, navigating Steam Workshop, and more.

Read more